Kalpana Kalpana (Editor)

Genocide (online game)

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Developer(s)
  
Project community

Genre(s)
  
Pure PK MUD

Platform
  
Cross-platform

Engine
  
LPMud

Initial release date
  
1992

Mode
  
Multiplayer video game

MUD games
  
Costello, Infinity, Nuclear War MUD

Genocide is a MUD, a text-based online game, focused exclusively on player-killing. Founded in 1992, it was influential as the first such "pure PK" MUD, and has met with positive critical response.

Contents

Game characteristics

Genocide's gameplay is based around "wars", sessions of PvP conflict, that restart at frequent intervals. Character development as it is normally known on MUDs is completely absent, with the only advantages that experienced players have consisting of knowledge of the game structure.

Genocide's setting is the "Island of Genocide", which is subdivided into domains and, within domains, areas. The world is vaguely medieval fantasy in theme, with a tremendous variety of character options available within that context.

Player character death on Genocide inflicts no lasting harm. However, kill and death statistics are tracked, and the kill-to-death ratio is the main way in which relative social status of players is measured.

The social atmosphere on Genocide, not atypically of a highly competitive gaming environment, is noted as hostile and replete with crass language.

Technical infrastructure

In 1992, Genocide served as a crucial development testbed for the MudOS LPMud driver., though in 1994, Genocide abandoned the MudOS driver and was ported to the main LPMud branch, citing speed concerns.

Genocide uses a game driver derived from the LPMud 3.2.1 server software, also known as the Amylaar driver. Its mudlib is homegrown.

Influence

Genocide's ideas influenced a number of MUDs that emulated its pure player-versus-player orientation.

References

Genocide (online game) Wikipedia


Similar Topics