Girish Mahajan (Editor)

Gato (video game)

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Designer(s)
  
Paul ArltonEd Dawson

Developer
  
Mode
  
Single-player video game


Initial release date
  
1984

Gato (video game) httpsuploadwikimediaorgwikipediaencc1GAT

Release date(s)
  
19841987 (Atari 8-bit)

Platforms
  
DOS, Apple II, Macintosh operating systems, MS-DOS, Atari 8-bit family, Commodore 64, Atari ST

Publishers
  
Similar
  
Submarine simulator games, Other games

GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for MS-DOS. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Macintosh. In 1987 Atari published a version on cartridge for the Atari 8-bit family, to coincide with the launch of the Atari XEGS.

Contents

Description

The player is tasked with chasing Japanese shipping across a 20-sector map while returning for resupply as necessary from a submarine tender. The islands on the map are randomly generated and not based on real-world geography. Combat is conducted using a screen with a view through the periscope and at various gauges and indicators. The game has multiple difficulty levels, the highest of which requires the player to translate mission briefings which are transmitted only as audible Morse Code.

The MS-DOS and Apple IIe versions contain a boss key which replaces the game screen by a spreadsheet.

The timing of the game relied on the computer's CPU clock-speed, rather than the time-and-date clock, making it unplayable as 80286 CPU-based computers came onto the market.

Reception

In 1985, Computer Gaming World praised the game for being simultaneously easy to play and having deep, detailed strategy. 1991 and 1993 surveys in the magazine of strategy and war games, however, gave it one and a half stars out of five, stating that "it was adequate in its time, but not exemplary in any regard". Compute! stated that "Gato promises realism, and it delivers ... [it] lives up to its claims". Jerry Pournelle wrote favorably of the game in BYTE, stating that he wished he could slow the game down but "I've certainly wasted enough time with it ... Recommended", and that he preferred the black-and-white Macintosh version to the color IBM PC version.

Production

Marketed by Spectrum HoloByte, Gato had originally been developed by student programmers in Boulder, Colorado.

Gato sold well - being reported in Billboard magazine in June 1985 as coming in at number 6 of a national sample of retail sales and rack sales reports.

References

Gato (video game) Wikipedia


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