Samiksha Jaiswal (Editor)

Game Designers' Workshop

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Founder
  
Frank Chadwick

Headquarters
  
Normal

Founded
  
22 June 1973

Defunct
  
29 February 1996

Game Designers' Workshop httpsuploadwikimediaorgwikipediaenaadGam

Former type
  
Corporation (1973-1996)

Industry
  
Wargame and Role-playing game publisher

Key people
  
Frank Chadwick, Rich Banner, John Harshman, Marc Miller, Loren Wiseman

Products
  
Wargames, role-playing games

Game designers workshop


Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers.

Contents

History

Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill in the early 1970s.

GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the Air Superiority series and Harpoon.

The company disbanded February 29, 1996 after suffering financial troubles.

Role-playing games

  • 2300 AD (1987) - A hard science fiction roleplaying game, set 300 years after the Twilight War featured in Twilight: 2000. First edition was titled "Traveller: 2300"
  • Cadillacs and Dinosaurs - Based on the underground comic book Xenozoic Tales.
  • Dangerous Journeys (1992) - Roleplaying game created by Gary Gygax, the co-creator of the original Dungeons & Dragons system.
  • Dark Conspiracy (1991)
  • En Garde! (1975) - Dueling game set in 17th-century France
  • Space: 1889 (1988) - Victorian-era spacefaring game which provided for roleplay opportunities, steampunk aerial gunboat engagements and "colonial" miniature warfare with retro-futuristic elements such as Martian brave warbands and odd space creatures.
  • Traveller (1977) - A science fiction game originally intended as a ruleset for generic space adventures.
  • Twilight 2000 (1984) - An alternate history game set in a Europe devastated by nuclear war, with adventures and supplements also dealing with the U.S. and Bangkok.
  • Miniatures rules

  • Fire & Steel (Napoleonic Wars)
  • Harpoon (modern naval combat), later developed into a computer game
  • Johnny Reb (American Civil War)
  • Striker (science fiction, 1983), another Traveller based game.
  • Command Decision (20th Century Warfare, World War II)
  • Combined Arms (Cold War, post-WWII)
  • TacForce (20th Century Warfare)
  • Over the Top (20th Century WWI)
  • Star Cruiser (23rd Century Space Warfare) a 2300AD based game
  • Sky Galleons of Mars (Space 1889 aerial Warfare)
  • Soldier's Companion (Space 1889 land, air and sea warfare)
  • Grenadier Magazine

    The Grenadier was the house magazine from 1978 to 1990, with 35 issues. It started off as a quarterly magazine, but towards the end was published sporadically. Although it covered games from all companies, it gave most of the magazine space to GDW games.

    Journal of the Travellers Aid Society

    Journal of the Travellers Aid Society was a magazine dedicated to Traveller published by GDW between 1979 and 1985.

    Challenge

    Challenge was a role-playing game magazine that replaced Journal of the Travellers Aid Society. It covered all of GDW's role playing games, not just Traveller. It was published between 1986 and 1996.

    Awards

  • Best Graphics of 1976 Charles S. Roberts Award, Avalanche
  • Best Fantasy/Futuristic Game of 1978 Charles S. Roberts Award, Mayday
  • Best Miniatures Rules of 1978 H. G. Wells Award, Fire & Steel
  • Best Historical Figure Series of 1979 H. G. Wells Award, System Seven Napoleonics
  • Best Miniatures Rules of 1979 H. G. Wells Award, System Seven Napoleonics
  • Best Roleplaying Adventure of 1979 H. G. Wells Award, Kinunir
  • Best Magazine Covering Roleplaying of 1979 H. G. Wells Award, Journal of the Travellers Aid Society
  • Best Fantasy or Science Fiction Boardgame of 1980 Charles S. Roberts Award, Azhanti High Lightning
  • Best Miniatures Rules of 1980 H. G. Wells Award, Tacforce
  • Best Roleplaying Adventure of 1980 H. G. Wells Award, Twilights Peak
  • Best Professional Magazine Covering Roleplaying of 1980 H. G. Wells Award, Journal of the Travellers Aid Society
  • Best Pre-20th Century Boardgame of 1981 Charles S. Roberts Award, House Divided
  • Best Professional Roleplaying Magazine of 1981 H. G. Wells Award, Journal of the Travellers Aid Society
  • All Time Best Miniatures Rules for 20th Century Land Battles of 1981 H. G. Wells Award, Tacforce
  • Best Miniatures Rules of 1982 H. G. Wells Award, Striker
  • Best Roleplaying Rules of 1984 H. G. Wells Award, Twilight: 2000
  • Best Miniatures Rules of 1986 H. G. Wells Award, Command Decision
  • Best Roleplaying Adventure of 1986 H. G. Wells Award, Going Home
  • Best Boardgame Covering the Period 1900-1946 of 1987 Origins Award, Scorched Earth
  • Best Boardgame Covering the Period 1947-Modern Day of 1987 Origins Award, Team Yankee
  • Best Miniatures Rules of 1987 Origins Award, Harpoon
  • Best Miniatures Rules of 1988 Origins Award, To The Sound of the Guns
  • Best Fantasy or Science Fiction Boardgame of 1988 Origins Award, Sky Galleons of Mars
  • Best Graphic Presentation of a Boardgame of 1988 Origins Award, Sky Galleons of Mars
  • Best Pre-World War Two Game of 1989 Charles S. Roberts Award, House Divided (2nd edition)
  • Best Roleplaying Rules of 1993 Origins Award, Traveller: the New Era
  • References

    Game Designers' Workshop Wikipedia