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Frogs and Flies

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Genre(s)
  
Action

Developer
  
Mattel

4.6/5
CoolROM

Initial release date
  
1982

Publisher
  
Mattel

Frogs and Flies AtariAge Atari 2600 Screenshots Frogs and Flies M Network

Mode(s)
  
One player vs AI-controlled opponent Two players

Display
  
Raster, standard resolution, vertical, 23-inch

Platforms
  
Atari 2600, Intellivision, Arcade game, Xbox 360, Commodore 64, Microsoft Windows

Similar
  
Night Stalker, Astrosmash, Space Armada, Lock 'n' Chase, Star Strike

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Frogs and Flies is a 1982 video game by Mattel for the Atari 2600. A version was released for the same year Mattel's Intellivision system, titled Frog Bog. In both games, each player controls a frog sitting on a lily pad, attempting to eat more flies than the other. Frogs and Flies is similar to the 1978 Sega-Gremlin arcade game Frogs.

Contents

Frogs and Flies Frogs And Flies Box Shot for Atari 2600 GameFAQs

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Gameplay

Frogs and Flies httpsuploadwikimediaorgwikipediaenaa5Fro

Each game starts out in the morning with a light blue sky. If there is not a second player, the system will automatically take control of the red frog within a few seconds. Each frog jumps from one lily pad to the other. During each hop, a number of flies fly around the screen. The player pushes the fire button, which causes the frog's tongue to stick out. If the frog is in the right spot ahead or behind a fly, it catches and eats the fly. Each time a fly is captured it is worth two points. The game progresses throughout the day, with the sky turning a darker shade of blue, and eventually turning black as the day ends. About a minute after the sky turns black, the two frogs leave the screen – the green frog exits to the left, and the red frog to the right. A firefly then comes on to the screen carrying a "The End" message, which it leaves in the center of the screen. The frog who has captured the most flies at that point is the winner.

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There are two different levels to Frogs and Flies that players can select. On the first level, the jumping off and landing points are fixed, the user needs to time their jumps to catch any flies who may come into the frog's flight path. On the second level, the frogs are free to move about the ground to catch flies as the jumping and landing points are not fixed. A player can even cause a frog to jump into the water – in that case, the frog will swim back on to the nearest pad. Generally this is to be avoided since it takes several seconds for the frog to swim back to the pad.

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References

Frogs and Flies Wikipedia


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