Supriya Ghosh (Editor)

Fortune Street

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Genres
  
Board game

Publishers
  
Square Enix Nintendo

Platform of origin
  
Family Computer

Developers
  
Square Enix

Creators
  
Yuji Horii

Platforms
  
Family Computer, Super Famicom, PlayStation, PlayStation 2, PlayStation Portable, Nintendo DS, Wii, iOS

Fortune Street (いただきストリート, Itadaki Sutorīto, Top Street) (also known as Boom Street in Europe and Australia) is a party video game series originally created by Dragon Quest designer Yuji Horii. It became so popular that Horii decided it should be its own game. The first game was released in Japan on Nintendo's Family Computer console in 1991. Since then, sequels have been released for the Super Famicom and Sony's PlayStation, PlayStation 2, PlayStation Portable and Nintendo DS. The series was exclusive to Japan prior to the Wii iteration.

Contents

Development

The series originated as a minigame within Dragon Warrior III, and proved so popular it was decided that it should be released as an individual game. Horii in a 1989 interview stated he was working on a board game with former Famitsu editor Yoshimitsu Shiozaki and that working in a "completely different genre" to the Dragon Quest games was worthwhile. While creating the first stage, a play test revealed the board was really hard, so a practice stage was constructed and was also too difficult, leading to stage one eventually becoming stage four. In 2011, game creator Yuji Horii stated he had considered bringing Itadaki Street to international audiences.

Common elements

The games are similar to Monopoly: players roll one die to advance around a board, purchase unowned property they land on and earn money when opponents land on the player's property, and draw cards when they land on certain spaces. The games differs from Monopoly in that players can buy and sell stocks of a block, affecting the value of block's stock by buying or selling that block's stock or by developing a player owned property of that block which increases the value per share of stock for that block. It is not necessary to own the entire block to develop a property, though controlling more than one property of a block allows the player to develop their properties to larger buildings and collect more from opponents. Players must collect a set of four suits to level up and collect additional gold when they pass the starting position/bank. In most versions, up to four players can compete to win each board. To win a player must make it back to the bank with the board's required amount, which includes the total value of the player's stocks, property value, and gold on hand. Minigames and a stock market for more experienced players are also featured.

Reception

IGN gave the series' first localization in America, called "Fortune Street", a "Good" rating, for its deep board game gameplay but saying it could have been more interactive. Siliconera noted that the introduction of established franchise characters from Final Fantasy, Dragon Quest, and the Mario games' has greatly increased the games popularity and mindshare. Fortune Street, the series' first international release, was greeted with mixed reviews, praising the character selection and deep gameplay, but slighting its lengthy time commitment.

References

Fortune Street Wikipedia