Trisha Shetty (Editor)

Fluid (video game)

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Initial release date
  
6 December 1996

Mode
  
Single-player video game

Genre
  
Music video game

Platform
  
PlayStation

Fluid (video game) httpsuploadwikimediaorgwikipediaenddeFlu

Developer
  
Sony Interactive Entertainment

Publisher
  
Sony Interactive Entertainment

Similar
  
Cheesy, Fade to Black, G‑Police, Bio FREAKS, IQ: Intelligent Qube

Fluid (known in Japan as Depth) is a music video game developed by Opus and published by Sony Computer Entertainment for the PlayStation. The game's concept is an interactive sound lab which allows the player to create dance and electronic music. The player uses a dolphin character in 'Cruise Stage' to collect samples for mixing in the 'Groove Editor'.

Contents

Levels

The player goes through many stages in order to unlock more sounds, some of which including "Abyss Lair" and "Jungle Reef". Levels can be replayed and selected from the Silent Space, which contains twelve geometric shapes representing the levels "passed". The player starts in the first stage "Peace" and continues through to "Abyss", and ten other levels. Each level contains its own sound set, which can be imported into other levels on completion of the level.

Gameplay

The "Groove Editor" allows for in depth manipulation of samples collected. Several tracks can be mixed at once, controlling speed, pitch, frequency and modulation with a series of coloured crystals. Mixes can be saved to memory card, and then played during levels. Controlling the dolphin allowed the player to add improvisations during the playback sessions, frequency being mapped to the up/ down controls, and modulation to left/ right.

References

Fluid (video game) Wikipedia