Puneet Varma (Editor)

Final Cut Pro X

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Developer(s)
  
Apple Inc.

Type
  
Video editing software

Written in
  
Cocoa

Stable release
  
10.3.2 / January 19, 2017; 51 days ago (2017-01-19)

Operating system
  
OS X v10.11, macOS 10.12

License
  
Commercial proprietary software

Final Cut Pro X (pronounced "Final Cut Pro Ten") is a professional non-linear video editing application published by Apple Inc. as part of their Pro Apps family of software programs. It was released on June 21, 2011 for sale in the Mac App Store and is the successor to Final Cut Pro.

Contents

Features

While inheriting the name from its predecessor, Final Cut Pro, Final Cut Pro X is a completely re-written application. It shares code with Apple’s consumer video editing software, iMovie. Because it was written as a 64-bit application it takes advantage of more than 4GB of RAM. It utilizes all CPU cores with Grand Central Dispatch. Open CL support allows GPU accelerated processing for improved performance for playback, rendering, and transcoding. It is resolution independent supporting images sizes from SD to beyond 4K. Final Cut Pro X supports playback of many native camera and audio formats. It can also transcode video clips to the Apple ProRes codec for improved performance. Many tasks are performed in the background such as auto-saving, rendering, transcoding, and media management allowing the user an uninterrupted experience. Final Cut Pro X was developed for macOS and is not supported on the Windows Platform. Training and Certification is available by Apple for Final Cut Pro X.

Key features

  • Event Browser: Replacing “bins” in other NLEs, the Event Browser is where the original media is found and can be searched and sorted by various forms of metadata. Keyword Ranges, Favorite and Rejected Ranges, and Smart Collections allow for faster sorting of a large number of clips.
  • Magnetic Timeline: Inventing an alternative to track-based timelines found in traditional NLEs, Final Cut's Magnetic Timeline uses Clip Connections to keep Connected Clips and Secondary Storylines in sync with clips located on the Primary Storyline. By default clips move around each other “magnetically” filling in any gaps and avoiding Clip Collisions by automatically bumping clips out of the way vertically. The magnetic connections are also user definable.
  • Roles: In order to separate and organize different audio types on the magnetic timeline, editors can designate what "role' each clip plays. Introduced in version 10.0.1, Roles can be assigned to clips as an alternate way of creating organizational functionality. A Role (or Sub-Role) gets assigned to clips to identify what it is (for example: Video, Titles, Dialogue, Effects, Music). Upon Sharing a Master File of the Project the various Roles can be split out as stems or in a multitrack file for broadcast delivery or other distribution needs.
  • Content Auto-Analysis: Found in the Import Window and Event Browser is the option to analyze media for shot type and facial recognition or fix potential problems like audio loudness, audio hum, channel grouping, background noise, color balance, pulldown removal, and stabilization. This process generates metadata that can automatically be organized as Keywords and can grouped into Smart Collections.
  • Synchronized Clips: Video and audio clips recorded on separate devices can be synched automatically by timecode, audio waveforms, and markers together as a single clip.
  • Compound Clips: Nested Sequences from the original Final Cut Pro have been replaced by Compound Clips. A selection of video and audio clips can be nested into a single Compound Clip. This Compound Clip can be opened in its own timeline or broken apart for further editing. It can also be reused in different Projects.
  • Multicam Editing: Introduced in version 10.0.3, multiple camera angles can be synchronized automatically and combined into a Multicam Clip. Once in the timeline a Multicam Clip can be cut up into different angles by using the Angle Viewer. A Multicam Clip can be opened in the Angle Editor where new angles can be added, synched, relabeled, and rearranged at any time.
  • Auditions: Clips can be grouped together in the Event Browser or on the Timeline as Auditions. Once in the timeline an Audition allows the user to choose between different clips in their edit while the timeline ripples automatically in order to preview two or more different versions of a cut.
  • 3D Titles: Introduced in version 10.2.0, text can be extruded, textured, lit, and shaded with materials and environments in 3D. This allows users to create titles like those found in Hollywood blockbuster movies directly in the application.
  • Development

    Final Cut Pro X was made available for purchase and download on the Mac App Store on June 21, 2011 along with new versions of Motion and Compressor. Since then the application has been updated a few times each year with new features, bug fixes, native codec support, and overall improvements with stability.

    Many features found in Final Cut Pro 7 that were missing in Final Cut Pro X on its initial release have subsequently been added such as: XML import and export, server support, multicam editing, chapter markers, and broadcast monitor support.

    Because Final Cut Pro X abandoned a track-based timeline in favor of the Magnetic Timeline initially there were limitations in exporting audio stems for Broadcast and Distribution needs. On September 9, 2011 version 10.0.1 was released with a new solution to this problem, the introduction of Video and Audio Roles. Clips are assigned Roles and upon Sharing a Project the user could export Multitrack Quicktime Files or Stems.

    With version 10.0.6 released on October 23, 2012 Apple introduced native Redcode Raw support as well as MXF support through a third party plugin. MXF was eventually natively supported by version 10.1.4.

    Prior to the introduction of version 10.1.0 Project and Event Libraries were separate folders. Events contained all the original media and Project Libraries contained the actual edited Projects on timelines. The Project and Event Libraries were stored in a user’s Movie folder or on the root level of an external hard drive. These Libraries automatically opened in Final Cut Pro X depending on which hard drives were mounted. That all changed on December 19, 2013 when Project and Event Libraries were merged into a new Library model. Libraries contained Events which in turn contained Projects. And unlike before Libraries could be opened and closed by the user. Media could be stored internally in the Library or kept outside the Library. On June 27, 2014 media management was further refined with the release of version 10.1.2.

    During the NAB Show 2015 Apple released version 10.2.0. 3D Titles were introduced directly in Final Cut Pro X as well as its companion application, Motion. The Color Board merged with a new Color Correction effect to allow for more flexibility in stacking layers of effects. The ability to apply a Keying or Shape Mask directly to any effect was also introduced.

    Release history

    For a complete overview of the changes made, see Apple's release notes.

    Initial reception

    Final Cut Pro X was announced in April 2011 simultaneously at the Los Angeles Final Cut Pro Users Group held at Bally's Las Vegas and at the NAB Show in the Las Vegas Convention Center and released in June 2011.

    Missing features and issues noted as essential to professional video production in FCPX included lack of edit decision list (EDL), XML and Open Media Framework Interchange (OMF) support, inability to import projects created in previous releases of Final Cut Pro, a lack of a multicam editing tool, third-party I/O hardware output, and videotape capture being limited to Firewire video devices only, including capture with third-party hardware, were addressed within the first six months of the product's life. EDL export, a product of the early days of videotape editing, is now supported through third-party software and creating an AAF (a newer version of OMF) for passing projects to ProTools through X2Pro.

    Immediately after the release and its backlash, Richard Townhill, Senior Director of Applications Marketing at Apple, gave a public interview stating that Apple had a 10-year development plan for the software.

    Jan Ozer of Onlinevideo.net wrote:

    Of course, I understand how iTunes is ideal for inexperienced users, and that’s precisely the point. With iTunes and iPhoto, and the iPad and iPhone, Apple wasn’t selling to experienced users. It was opening new markets. In contrast, with Final Cut Pro X, Apple was trying to change the workflows of professionals who knew more about video production than any of the engineers who created the product.

    You can only impose structure when a market is new or when the benefits of that structure are incremental. And the more structure you build into a product, the less it’s likely to appeal to experienced users of the product it replaces. That’s why most professional video producers jumped ship when FCPX was launched and why most won’t use it.

    At a Creative Pro User Group Supermeet in Boston on October 27, 2011 Hollywood film editor Walter Murch described his first impressions of Final Cut Pro X after its release saying "I can't use this."

    An online petition was started demanding either the continued development of the legacy Final Cut Pro product or its sale to a third party by January 1, 2012. The initiator of the petition was banned from the Apple discussion forums. As of January 2014, the petition had received 9,172 signatures.

    Conan O'Brien and his editing department lampooned some of the flaws of Final Cut Pro X 10.0 in an edited segment for the Conan late night talk show on TBS.

    Michael Cioni of Light Iron defended Apple and Final Cut Pro X in a blog post a couple months after its release, referring to it as a "disruptive innovation":

    This system is by far the most advanced image and sound manipulation device that I’ve ever seen. Running incredibly complex tasks on my laptop in 2K resolution with this program is unmatched by any other software I’ve seen for the price of the tool and the hardware it runs on. For me, the road that FCPX is headed down is absolutely the right one, but it’s a road under construction. And while I’m fully aware driving on that road now is going to be full of unfinished pavement, narrow lanes and those annoying K-rails really close to the side of my car, I know the direction the road is going is exactly where need to be.

    In a 2015 interview with Alex Gollner, Final Cut creator and software engineer Randy Ubillos had this to say about the launch of Final Cut Pro X:

    My idea was that Final Cut 7 should stay exactly as it was for about a year, and every time you bought a copy of X you got a copy of 7. They didn’t want to hear it. I knew 16 months before the launch that I was going to have a bunch of arrows in my back. I was going to be blamed for this big transition. It’s the Apple way of doing things: ‘Feet first, jump in!’

    The very last conversation I had with Steve Jobs was right after the launch of Final Cut Pro X. I was getting ready to get on a plane to go to London to record the second set of movie trailers - we’d hired the London Symphony Orchestra [to perform the music that was going to be bundled with the next version of iMovie] - and Steve caught me at home: “What the heck is going on with this Final Cut X thing?” I said “We knew this was coming, we knew that people were going to freak out when we changed everything out from under them. We could have done this better. We should have. Final Cut 7 should be back on the market. We should have an FAQ that lists what this is all about.” He said “Yeah, let’s get out and fund this thing, let’s make sure we get on top of this thing, move quickly with releases…” and he finished by asking: “Do you believe in this?” I said “Yes.” He said “then I do too.”

    In 2013 video software trainer Larry Jordan addressed the question "Is Final Cut Pro X ready for Professional use?" in a blog post followed up by a presentation at a Creative Pro User Group SuperMeet in Amsterdam during IBC. Here are some excerpts from Larry's blog:

    Of all the questions I am asked each day, this is the most popular: “When will Final Cut Pro X be ready for professional use?” Sigh… Right now! Final Cut Pro X is ready for professional use today. Editors have been making money with FCP X since the first week it shipped.

    Personally, I think the launch was terrible, but that FCP X is quite good.

    Today, most of Final Cut Pro X's initial shortcomings have been fixed. With a few extra third-party apps/plugins, Final Cut Pro X is now a stable, professional solution with a fast-growing user base of professionals and hobbyists.

    Ecosystem

    Since its release, FCP X has supported the construction of Effect, Title, Transition and Title plugins by publishing custom built effects from Apple Motion. This has led to a large third-party ecosystem of developers building effects from simple color corrections to complex templates. Third-party plug-ins can also be created through Apple's FxPlug SDK. As Projects, Events and Libraries are stored in a database format, this has allowed many third party developers to build workflow tools by utilizing FCPXML.

    Film

  • Young Detective Dee: Rise of the Sea Dragon (2013)
  • Loreak (2014)
  • Focus (2015)
  • Well Wishes (2015)
  • What Happened, Miss Simone? (2015)
  • La Isla del Viento (2015)
  • 600 Miles (2015)
  • Saved by Grace (2016)
  • Whiskey Tango Foxtrot (2016)
  • Saturday's Warrior (2016)
  • Voice from the Stone (2016)
  • El Hombre de las Mil Caras (2016)
  • Bokeh (2016)
  • Geostorm (2017)
  • Television

  • Trailer Park Boys (2012)
  • Leverage (2012)
  • George to the Rescue (2013)
  • Drag Queens of London (2014)
  • O.J. Speaks: The Hidden Tapes (2015)
  • Challenger Disaster: Lost Tapes (2016)
  • References

    Final Cut Pro X Wikipedia