| 8.6/10 |
19 January 2004
PlayStation 2, Xbox
| NA: April 5, 2004
EU: April 30, 2004
JP: August 5, 2004 (PS2)|
Single player, multiplayer
Electronic Arts, EA Sports, EA Canada
Electronic Arts, EA Sports
VGX Award for Best Fighting Game
Fight Night games, EA Sports games, Sports games
Fight Night 2004 is a 2004 boxing video game developed by Electronic Arts. It is the successor to EA's previous boxing series, Knockout Kings. Four sequels followed, Fight Night Round 2 in 2005, Fight Night Round 3 in 2006, Fight Night Round 4 in 2009 and Fight Night Champion in 2011. Its chief features are a career mode, in-depth and reasonably realistic fighting and an analog stick-based control scheme dubbed Total Punch Control, which was re-used, with enhancements, in the sequels.
With Total Punch Control, most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified by the left or right triggers. For example, with the default controller configuration, moving the right analog stick up and to the left will cause the fighter to throw a straight punch with his left hand, while holding down the right trigger while performing the same movement and then holding R1 will cause the fighter to raise his guard to the left side of his head, ready to attempt a parry.
Fight Night 2004 received "favorable" reviews on both platforms according to video game review aggregator Metacritic.
The Village Voice gave the PS2 version a score of eight out of ten and stated that "Taking on generic career-mode opponents can't match fighting friends." BBC Sport gave the game an 80% and said, "The road to the top is a long one and things become repetitive long before you get the chance to glove up against "The Greatest". And training - which is essential to boost your power, stamina and chin - becomes a real chore." Maxim also gave it eight out of ten and said, "Instead of the usual push-button pugilism, throw punches using the analog stick—the direction and speed of the stick determine the swing; the trigger controls handle bobbing, weaving, and blocking." Playboy gave it a score of 75% and said that the game "adds a bit of bob and weave through a control system that allows you to swivel your fighter at the hips."
Fight Night 2004 Wikipedia