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Fatal Inertia

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IGN

Initial release date
  
11 September 2007

Developers
  
Koei, KOEI Canada

Publishers
  
Koei, Koei Tecmo


Engine
  
Unreal Engine 3

Genre
  
Racing video game

Platforms
  
PlayStation 3, Xbox 360

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Release date(s)
  
Xbox 360JP: September 30, 2007NA: September 11, 2007EU: September 11, 2007AU: October 23, 2007PlayStation 3JP: May 29, 2008NA: June 19, 2008EU: July 15, 2008

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Koei games, Racing video games

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Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.

Contents

Fatal Inertia Pattern Fatal Inertia EX ful COLOURlovers

The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular. Competitions take place far from cities due to the high level of danger.

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There are six different racing environments that are divided into fifty-one courses.

Fatal inertia game sample xbox 360


Race Craft

Fatal Inertia has four main Craft types, each one having advantages and disadvantages over each other:

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  • Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.
  • Aurora class: the fastest of all the classes, though with questionable reliability. Suited for adept or advanced players.
  • Mercury class: light, fast accelerating vehicles with superior handling in contrast to other classes.
  • Titan class: massive machines that can demolish the competition with their heavy armor and greater firepower, compensating for their poor handling and acceleration.

  • Fatal Inertia Fatal Inertia PS3 shiifts into fifth gear with the release of

    Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.

    Weapons and Items

    Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.

  • Magnets: Small magnetic spheres that attach to the hull of the targeted vehicle and weigh it down which, in time, overload and explode, damaging the craft. A craft may use a barrel roll to remove any attached magnets.
  • Cluster Magnets: A canister of magnets, with a metal proximity sensor that explodes near to one or more crafts, unleashing a barrage of magnets.
  • Rocket: A thruster weapon that, when fired at an opposing craft, attaches to it, igniting the thruster and throwing it off balance. The secondary fire uses the thruster as a booster to your own vehicle, propelling it forward.
  • Force Blast: a bomb that, when projected forward, unleashes a powerful wave of energy which violently disrupts the course of any craft within the blast radius of the explosion. Secondary fire works a boost to your craft and also shakes off any weapons attached to it.
  • Smoke Bomb: creates a smoke screen to blind opposing pilots, either in front of your craft (primary fire) or behind it (secondary fire).
  • Cable: Elastic cable that can be used for multiple purposes. Primary fire releases a magnetic-ended cable, for example to stick enemies together, while secondary fire releases a spike-ended cable, which can be used for attaching to an enemy craft and then anchoring them to the terrain.
  • Force Field: provides temporary protection from magnetic weapons and minimizes damage from environmental impact.
  • EMP: generates a spherical field disrupting any electrical and magnetic forces, deactivating any magnets and shutting down any nearby crafts.
  • Time Dilator: slows down time for all opponents.
  • Trial Versions

    On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.

    On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.

    On July 15, 2008, the same day as Europe's release, a trial version was also available on the PlayStation Store as a free download

    Fatal Inertia EX

    The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008 in North America on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans. The development team have also adjusted gameplay, including weapons and physics. Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering.

    Reception

    The reception for the Xbox 360 version was mixed, with a Metacritic average of 61 out of 100. The PlayStation Network release received a slightly improved score of 63 out of 100.

    References

    Fatal Inertia Wikipedia


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