Harman Patil (Editor)

Family Guy Online

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Engine
  
Unity

Publisher
  
20th Century Fox

Mode
  
Multiplayer video game

Release date(s)
  
April 17, 2012

Adapted from
  

Developer(s)
  
Roadhouse InteractiveACRONYM Games

Genre
  
Massively multiplayer online role-playing game

Similar
  
Family Guy Video Game!, Family Guy: Back to the Mul, Family Guy: The Quest for, Family Guy: Uncensored, MechWarrior Tactics

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Family Guy Online was a massively multiplayer online role-playing game (MMORPG) based on the animated television series Family Guy, developed in a partnership between Roadhouse Interactive and 20th Century Fox. Family Guy Online was free-to-play using the Unity game engine. The game launched into public beta in April 2012, but on December 21, 2012, the developers announced that the game would not be developed beyond beta status and would be permanently shut down on January 18, 2013. The shutdown took place as announced, and the game is now closed.

Contents

Family guy online gameplay first look hd


Gameplay

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Family Guy Online uses cel shaded graphics. The game uses typical MMORPG character classes such as having Stewie act as a ranger, Peter as a tank, and Lois as a healer. Players create their own character in the game using the Griffin family as a template. The actual characters from the show are reserved as non-playable characters (NPCs) in the game in order to give the player quests and advance the storyline (pictured). The NPCs in the game are voiced by the same voice actors in the show.

The game used two types of in-game currency: cash and clams. Clams are earned by completing in-game objectives.

Development

Family Guy Online Family Guy Online Review Free to play Screenshots and Videos

Family Guy Online was first revealed by 20th Century Fox through social media and through its official website on June 16, 2011, with initial plans to launch the game in autumn 2011. People wishing to join the beta phase for the game were invited to register on the website, although registration did not guarantee entrance into the beta. The game would use the Unity game engine to run within a user's web browser. IGN's Nick Kolan said that the game's use of cel shaded graphics showed potential for the game, but worried that it "could also be a total no-effort cash-cow."

Family Guy Online Going Inside Family Guy Online IGN

Rather than licensing the rights to create a game based on the television series, Family Guy Online was developed directly by 20th Century Fox, in partnership with Roadhouse Interactive and Sleepy Giant Entertainment. The publisher of the game wanted it to appeal to both casual and hardcore gamers, and to this end chose to make the game using the Unity engine instead of developing it as a game for Facebook.

Family Guy Online Family Guy Online Game Giant Bomb

The game was launched in 2012 and entered a public beta phase on April 17, 2012, but never moved out of beta. On December 21, 2012, an announcement posted on the Family Guy Online website stated that the game would be permanently closed on January 18, 2013. Real-money purchases that players had made within the 60 days prior to the announcement would be refunded to them.

References

Family Guy Online Wikipedia