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In game theory, and in particular the study of zero-sum continuous games, it is commonly assumed that a game has a minimax value. This is the expected value to one of the players when both play a perfect strategy (which is to choose from a particular PDF).
Contents
This article gives an example of a zero sum game that has no value. It is due to Sion and Wolfe.
Zero sum games with a finite number of pure strategies are known to have a minimax value (originally proved by John von Neumann) but this is not necessarily the case if the game has an infinite set of strategies. There follows a simple example of a game with no minimax value.
The existence of such zero-sum games is interesting because many of the results of game theory become inapplicable if there is no minimax value.
The game
Players I and II each choose a number,
(i.e. player II pays
If
Game value
Sion and Wolfe show that
but
These are the maximal and minimal expectations of the game's value of player I and II respectively.
The
There is clearly no epsilon equilibrium for sufficiently small
Glicksberg's theorem shows that any zero-sum game with upper or lower semicontinuous payoff function has a value (in this context, an upper (lower) semicontinuous function K is one in which the set
Observe that the payoff function of Sion and Wolfe's example is clearly not semicontinuous. However, it may be made so by changing the value of K(x, x) and K(x, x + 1/2) [i.e. the payoff along the two discontinuities] to either +1 or −1, making the payoff upper or lower semicontinuous respectively. If this is done, the game then has a value.
Generalizations
Subsequent work by Heuer discusses a class of games in which the unit square is divided into three regions, the payoff function being constant in each of the regions.