Kalpana Kalpana (Editor)

Everyday Shooter

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
8.2
/
10
1
Votes
Alchetron
8.2
1 Ratings
100
90
81
70
60
50
40
30
20
10
Rate This

Rate This

7.9/10
IGN

Designer(s)
  
Jonathan Mak

Initial release date
  
11 October 2007

Mode
  
Single-player video game

9/10
Steam

8/10
GameSpot

Genre(s)
  
Shooter, music

Developer
  
Queasy Games

Everyday Shooter staticgiantbombcomuploadsscalesmall11117587

Composer(s)
  
Jonathan Mak Shaw-Han Liem

Release date(s)
  
PlayStation 3 NA: October 11, 2007 EU: February 14, 2008 JP: May 15, 2008 Microsoft Windows May 8, 2008 PlayStation Portable NA: December 4, 2008 EU: January 22, 2009 JP: June 11, 2009

Platforms
  
PlayStation 3, PlayStation Portable, Microsoft Windows

Publishers
  
Sony Interactive Entertainment, Queasy Games

Similar
  
PixelJunk Racers, Numblast, Go! Puzzle, Astro Tripper, Blast Factor

Everyday shooter ps3 official trailer


Everyday Shooter (known as Riff: Everyday Shooter in Europe) is an independent video game developed by Jonathan Mak. It was released on the U.S. PlayStation Store on October 11, 2007; the European PlayStation Store on February 14, 2008; and for Windows PC via Steam on May 8, 2008.

Contents

Everyday Shooter Everyday Shooter by Jonathan Mak

Everyday shooter trailer


Development

Everyday Shooter Everyday Shooter by Jonathan Mak

Everyday Shooter was developed in the span of a few months by Jonathan Mak using Visual C++. After his last project, Gate 88, which Mak called a "complicated mess of rules and controls", Mak desired to make a much simpler game. Initially the game started out as a puzzle game inspired by Mak's interest in Lumines and Every Extend Extra, however Mak had trouble with this route and decided instead to turn the game into a shooter. In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack to the game.

Everyday Shooter Everyday Shooter by Jonathan Mak

Sony Computer Entertainment took notice of the game at the 2007 Independent Gaming Festival and published it for the PlayStation 3 on October 11 as a downloadable game on the PlayStation Network.

Gameplay

Everyday Shooter Everyday Shooter Game PS3 PlayStation

Everyday Shooter is a dual-stick, multidirectional shooter. In the game's "Normal Play" mode, the player maneuvers a small dot through eight different levels. The gameplay dynamics (enemy types, chaining systems, etc.) change with each level, encouraging the player to observe their surroundings closely to best adapt to new rule sets.

Jonathan Mak describes the game as "...an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry."

In addition to unique background music for every stage, the player creates procedurally generated music as they interact with the environment. For example, shooting one type of enemy will trigger a guitar note or riff, while destroying another enemy will result in a different guitar sample.

Initially, the only way to play the game is through "Normal Play" which presents the player with all eight stages in order from first to last. However, points scored in the game can be used to unlock several features such as a "Shuffle Mode". Similar to using a shuffle mode on any music player, turning on shuffle mode in the game will reconfigure the order of the stages except the final. Other unlockable features include various graphic filters and the ability to increase the number of lives the player has at the beginning of a game. The player may also unlock the stages to make them available individually in "Single Play". After completing a run through normal mode, a new game mode is unlocked. "Travel Mode" allows the player to play either the main game or individual stages while being invincible, at the cost of the points scored in this mode being unusable to unlock anything.

Reception

Reviews for Everyday Shooter have been generally positive, with praise for its creative music, graphic style, and variety of gameplay. A review from 1UP.com concludes, "Everyday Shooter succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd." Some critics pointed out similarities to the game Rez, while The A.V. Club pointed out homages to classic arcade games such as Centipede, Robotron 2084, and Time Pilot.

Many publications have cited the game's difficulty as a source of frustration, though some have pointed out that the game's unlocking system can ease the process of getting through "Normal Play" (or, that it can be bypassed altogether by unlocking songs in "Single Play"). IGN also criticized the method of point-collecting: Points in Everyday Shooter must be physically collected by the player in the brief amount of time after they appear or else they'll quickly fade away. In IGN's review, it was noted that "flying over all the points is far less effective than it should be, since zipping through a huge clump of them will often yield only a few actual pick-ups."

Everyday Shooter

References

Everyday Shooter Wikipedia


Similar Topics