8.2 /10 1 Votes8.2
74% PC Gamer Publisher(s) Ocelot Society Initial release date 14 September 2016 | 9/10 Developer(s) Ocelot Society Release date(s) WW: September 14, 2016 Genre Adventure game | |||||||||||||||||||||||||||||||||
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Similar Firewatch, Duskers, Quadrilateral Cowboy, The Flame in the Flood, Obduction |
Event 0 gameplay playthrough part 1 lost in space with only a computer event 0 gameplay
Event 0 (stylized as event[0]) is a first-person science fiction exploration video game developed and published by Ocelot Society. It was released on September 14, 2016 for both Microsoft Windows and macOS.
Contents
- Event 0 gameplay playthrough part 1 lost in space with only a computer event 0 gameplay
- Event 0 gameplay part 1 hello kaizen are you real lets play event 0
- Plot
- Development
- Reception
- References

Event 0 gameplay part 1 hello kaizen are you real lets play event 0
Plot

Event[0] is set in alternate timeline where humanity achieved interplanetary space travel by as early as the 1980s. The game takes place in this timeline's 2012, where the player's character is selected to be part of a mission to Europa from Earth. En route, the ship suffers a catastropic failure and the player-character appears to be the only member of its crew to escape into a lifepod. The pod drifts for several weeks until it comes across the Nautilus, a leisure ship built in the 1980s. The player-character docks with the ship, and discovers while the Nautilus is functional, it has fallen into disrepair and with no sign of its human crew. The only activity on the ship is through the ship's artificial intelligence (AI) named Kaizen-85, who communicates with the player-character through keyboard terminals throughout the ship. Kaizen-85 instructs the player-character to destroy the Nautilus's "Singularity Drive", the engine that powers the ship, as it claims this will enable it to return them both back to Earth. However, as the player explores the station more, they discover that many of the doors and systems have been locked down apparently by the previous human crew, and must work with Kaizen-85 to access these systems.

The player communicates with the AI by physically typing input instead of selecting from a set of inputs. The AI is capable of procedurally generating over two million lines of dialog, with personality influenced by the player's input.
Development

Event[0] began as part of a graduate student project at the National School of Video Game and Interactive Media in France (Enjmin) in 2013. The students later formed Ocelot Society in order to continue development into a commercial project. The team that worked on Event[0] is composed of eleven people. In 2014, the game received the student award at the European Indie Game Days as well as the Innovation award at BIG 2015. Event[0] received funding from France's CNC, as well as from the Indie Fund.
Reception

Event[0] has received positive reviews and has a score of 78 on Metacritic. Reviewers have compared Event[0] to games such as the solitary narrative of Firewatch, as well as the King's Quest series. The environment has been compared to the spaceship in Ridley Scott's Alien. Several reviewers have also noted the similarities between Event[0]'s Kaizen AI and HAL 9000 from Stanley Kubrick's film 2001: A Space Odyssey.

Event[0] was nominated for the Seumas McNally Grand Prize and for the Excellent in Audio and Excellence in Narrative awards for the 2017 Independent Games Festival.