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Ernest W Adams

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Nationality
  
US/UK dual national

Name
  
Ernest Adams

Education
  
Stanford University

Occupation
  
Game Design Consultant

Role
  
Game designer

Ernest W. Adams
Born
  
Tulsa, Oklahoma

Known for
  
Interactive Storytelling Research (notability under dispute)

Organizations founded
  
International Game Developers Association

Game Design Fundamentals - Ernest W. Adams - Part 1


Ernest Adams is a game design consultant, author on game development, founder of the International Game Developers Association, and a regular lecturer at the Game Developers Conference. He holds a Ph.D. from the School of Computing and Mathematics at Teesside University for his work on interactive storytelling. His work on interactive storytelling began in 1995 with the lecture "The Challenge of the Interactive Movie," delivered at the Computer Game Developers' Conference, and continued through a variety of lectures and articles for another 16 years. From 1997 to 2013 Adams was also a paid columnist for the Gamasutra game developers' webzine, writing a regular column called "The Designer's Notebook."

Contents

Adams entered the game industry in 1989 as a software engineer, and joined Electronic Arts in 1992. He was lead designer on John Madden Football for 3DO, and served as the audio/video producer on the Madden NFL product line from 1993 to 1999. In 1999 Adams moved to Bullfrog Productions, and for one year he worked on a new game in the Populous series, and Dungeon Keeper 3, but both games were cancelled.

He is also a frequent speaker at Animex Festival held annually in Middlesbrough, UK.

Organizations

He is a member of the International Hobo game design and narrative consultancy. Adams remains a lifetime member of the International Game Developers' Association, though he no longer has an active role in running the organization.

Books

Adams is the author of the following works:

  • Break Into The Game Industry: How to Get A Job Making Video Games (2003).
  • Andrew Rollings and Ernest Adams on Game Design (2003, with Andrew Rollings) (ISBN 1-59273-001-9)
  • Fundamentals of Game Design, part of the Game Design and Development Series (2006, with Andrew Rollings)
  • Fundamentals of Game Design, Second Edition (2009)
  • Game Mechanics: Advanced Game Design (2012, with Joris Dormans)
  • Fundamentals of Game Design, Third Edition (2014)
  • References

    Ernest W. Adams Wikipedia