8 /10 1 Votes8
7/10 Publisher(s) Hempuli Oy Composer(s) Roope Mäkinen Genre(s) Platform-adventure | 9/10 Developer(s) Hempuli Oy Designer(s) Arvi Teikari Release date(s) WW: April 22, 2015 Initial release date 22 April 2015 | |||||||||||||||||||||||||||||||||
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Similar Axiom Verge, Wings of Vi, La‑Mulana, Oniken, Momodora: Reverie Under the |
Let s play environmental station alpha 1 into the station
Environmental Station Alpha is a 2015 side-scrolling action-adventure platform game created by Finnish indie developer Hempuli Oy.
Contents
- Let s play environmental station alpha 1 into the station
- Environmental station alpha trailer
- Plot
- Gameplay
- Reception
- References
Environmental station alpha trailer
Plot

The player character is a robot who must examine a vast bio-dome space station which was mysteriously abandoned, despite still emitting life-signs.
Gameplay

The player explores the vast side-scrolling maze of the space station, consisting of several large areas, which the player can freely pass between. At the beginning of the game, many areas are inaccessible, so the player must acquire items that grant that robot new abilities (grappling hook, double jump, etc.), and then backtrack to previous areas to find previously-inaccessble paths leading deeper into the station.
Reception

Jed Whitaker of Destructoid scored the game 7/10 and said, "[o]verall, Environmental Station Alpha didn't reinvent the wheel when it comes to Metroidvania games, but it certainly helped satisfy my appetite." He praised the game's pixel art aesthetic and bosses, writing that "[t]hese confrontations are some of the most satisfying boss battles I've had in a game in some time"; however, he was less enthusiastic toward the game's mandatory backtracking to find new pathways, which he said could be either "rewarding, or tedious depending on the amount of time needed." John Walker of Rock Paper Shotgun also gave the game a positive review, calling it a "Metroid-alike pixel platformer that I’ve thoroughly enjoyed, right up until I didn’t any more. And yet, I find myself recommending it." He said that "[t]he fine balance of Metroid games is often underestimated by those wishing to emulate them, but Arvi Teikari and Roope Mäkinen demonstrate a rare skill of precision" but wrote that the game was too difficult for his tastes, labelling its later sections as "fiddly and over-complicated."


