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Entertainment technology

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Entertainment technology Entertainment Tech Degree Programs

The entertainment technology major at the academy for the arts science and technology


Entertainment technology is the discipline of using manufactured or created components to enhance or make possible any sort of entertainment experience. Because entertainment categories are so broad, and because entertainment models the world in many ways, the types of implemented technology are derived from a variety of sources. Thus, in theatre, for example, entertainment technology practitioners must be able to design and construct scenery, install electrical systems, build clothing, use motors if there is scenery automation, provide plumbing (if functioning kitchen fixtures are required, or if "singing in the rain"), etc. In this way, the entertainment technology field intersects with most other types of technology.

Contents

Entertainment technology Walt Destler Entertainment Designer amp Programmer Master of

Traditionally, entertainment technology is derived from theatrical stagecraft, and stagecraft is an important subset of the discipline. However, the rise of new types and venues for entertainment, as well as rapidly advancing technological development, has increased the range and scope of its practice.

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Entertainment Technology includes:

  • Scenery fabrication
  • Properties
  • Costume
  • Lighting
  • Sound
  • Video
  • Show control
  • Automation
  • Animatronics
  • Interactive environments
  • Computer simulation
  • In animation and game design the phrase entertainment technology refers to a very real world of entertainment experiences made possible by the advent of primarily computer-mediated digital technologies.

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    Future entertainment technology here today


    Education

    Entertainment technology Millersville University Entertainment Technology

    Traditionally, people interested in careers in this field either presented themselves as apprentices within craft unions, or attended college programs in theatre technology. Although both are appropriate in limited ways, the growing world of entertainment technology encompasses many different types of performance and display environments than the theatre. To this end, newer opportunities have arisen that provide a wider educational base than these more traditional environments. A seminal article "Rethinking Entertainment Technology Education" by John Huntington describes new teaching philosophies that resonate with the need for a richer and more flexible educational environment.

    "We need to bridge the worlds of ivory-tower theatre education

    Entertainment technology wwwvaluelinecomuploadedImagesValuelineImages

    with the commercial world of live entertainment production. I believe this bridge would be beneficial not just to the technical students, but to the whole art of performance. When high-tech systems such as video, moving lights, computerized sound, mechanized scenery and show control are mastered by even average entertainment technicians, they can advance the state of their craft, which will allow artists to advance the state of

    Schools that offer programs or degrees in entertainment technology include:

    Entertainment technology BS in Digital Entertainment Technology SITC

  • Carnegie Mellon University - Entertainment Technology Center [1]
  • New York City College of Technology Department of Entertainment Technology
  • University of Southern California Entertainment Technology Center
  • Tshwane University of Technology, Pretoria, South Africa [2]
  • Entertainment Technology Training in New Zealand
  • Currently, the only university offering a degree specifically in Entertainment Engineering and Design (EED) is the University of Nevada, Las Vegas (UNLV). Because UNLV's program is in its infancy, current entertainment technologists come from a wide variety of educational backgrounds, the most prevalent of which are theater and mechanical technology. Several other institutions of higher education offer similar programs for entertainment related ventures.

    A bachelor's degree in these areas will typically have a difference of only a few specialized classes.

    References

    Entertainment technology Wikipedia


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