Type Humanoid | Image Wizards.com image | |
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Alignment Usually Chaotic Good (Wood: Usually Neutral) Stats Open Game License stats |
An elf, in the Dungeons & Dragons fantasy role-playing game, is a humanoid race, one of the primary races available for player character. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia.
Contents
- Original Dungeons Dragons
- Advanced Dungeons Dragons 1st edition
- Basic Dungeons Dragons
- Advanced Dungeons Dragons 2nd edition
- Dungeons Dragons 3rd edition
- Dungeons Dragons 4th edition
- Dungeons Dragons 5th edition
- Religion
- Greyhawk
- Forgotten Realms
- Eberron
- Dark Sun
- Spelljammer
- Other subraces
- Grey Elves
- High Elves
- Painted Elves
- Rockseer Elves or Deep Elves
- Half elves
- References
There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves (drow), deep elves (rockseer), grey elves, high elves, moon elves, snow elves, sun elves, valley elves, wild elves (grugach), wood elves and winged elves (avariel). The offspring of humans and elves are known as "half-elves" among humans, and as "half-humans" among elves.
Original Dungeons & Dragons
The elf first appeared as a player character class in the original 1974 edition of Dungeons & Dragons. The aquatic elf was introduced in the 1975 Blackmoor supplement.
Gary Gygax claims Dungeons & Dragons elves draw very little from Tolkien. Elves in Dungeons & Dragons are immune to paralysis as a holdover from a game balance adjustment in Chainmail.
Advanced Dungeons & Dragons 1st edition
The elf appeared as a player character race in the original Player's Handbook (1978). The elf also appeared in the original Monster Manual (1977), with subraces including High Elf, Gray Elf (some of who are also called Faerie), Black Elf (also called Drow), Wood Elf (also called Sylvan), and Aquatic Elf. The grugach, valley elf, and cooshee (an elven dog) first appeared in Dragon issue #67 (November 1982) in "Featured Creatures", an ongoing series of articles where Gary Gygax released information on official creatures before their release in the upcoming Monster Manual II. The grugach, valley elf, and cooshee then appeared in the original Monster Manual II (1983). A number of elven subraces were presented as character races in the original Unearthed Arcana (1985).
Basic Dungeons & Dragons
The elf appeared as a character class in the Dungeons & Dragons Basic Set (1977), and in subsequent revisions.
Advanced Dungeons & Dragons 2nd edition
The high elf appeared as a character race in the second edition Player's Handbook (1989). The high elf also appeared in the Monstrous Compendium Volume One (1989). Several elven races were detailed as player character races in The Complete Book of Elves (1992). Supplements focused on elves in specific campaign settings include Comanthor: Empire of the Elves, Elves of Evermeet and Elves of Athas.
Dungeons & Dragons 3rd edition
The elf appeared as a character race in the third edition Player's Handbook (2000), and in the 3.5 revised Player's Handbook. Elves were detailed for the Forgotten Realms setting in Races of Faerûn (2003). Elves were one of the races detailed in Races of the Wild (2005).
Dungeons & Dragons 4th edition
The elf appeared as a character race and as one of three in a family of elven races — the sylvans, the 'drows, and the eladrins — in the fourth edition Player's Handbook (2008). This version of the elf returns in the Essentials rulebook Heroes of the Fallen Lands (2010).
The elf appears in the fourth edition Monster Manual (2008).
Dungeons & Dragons 5th edition
The elf was included as a player race in the 5th edition Player's Handbook (2014). Three subraces were introduced with it: the high elf, the wood elf, and the drow (dark elf). The Player's Handbook connects the high elves to the gray elves and valley elves of the Greyhawk setting, the Silvanesti and Qualinesti of the Dragonlance setting, and the sun elves and moon elves of the Forgotten Realms setting. They also connect the wood elves to the wild elves (grugach) of Greyhawk and the Kagonesti of Dragonlance.
The 5th edition Dungeon Master's Guide (2014) also presented the 4th edition eladrin as an elf subrace, using them as an example for creating a new character subrace.
Religion
In several campaign settings, elves have their own pantheon often known as the Seldarine; this pantheon usually consists of the leader Corellon Larethian, as well as Aerdrie Faenya, Deep Sashelas, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, and Solonor Thelandira. Other elven gods may be present in different campaign settings.
Greyhawk
The elves of Greyhawk include the standard aquatic, dark (Drow), grey, high, and wood (sylvan) elves described in the core rule books of various editions of the game.
Additional non-good elven types created for this setting include the snow elves, valley elves, and wild (grugach) elves.
Forgotten Realms
The various elven subraces are more prominent in the Forgotten Realms campaign setting, and Faerûn boasts several major subraces. They differ physically from typical Dungeons & Dragons elves in that they are as tall as humans (5′9″ on average), or even taller. The exception are the Drow, who are of standard D&D elven height. In Faerûn, surface elves call themselves Tel-Quessir which means "The People" in the elven language. In 4th edition, most of the elven subraces were classified as drow, eladrin or elves.
The history of the elven race is marked by great empires and a gradual decline and retreat from the mainland Faerûn. The elves first came to Abeir-Toril from the plane of Faerie more than twenty-five millennia ago. The first wave of elves to arrive were the green elves, lythari, and avariel. The second wave included the dark elves, who arrived in the jungles of southern Faerûn, and the sun and moon elves, who arrived in the north. Not long after, the aquatic elves arrived in the Great Sea. After the second wave of elven immigrants arrived, the Time of Dragons ended and the period known as the First Flowering of the Fair Folk began. The elves settled into five major civilizations along the west and south of Faerûn during this period. Along the Sword Coast, the sun elves established Aryvandaar and Shantel Othreier, and the green elves established Illefarn, Miyeritar (along with the dark elves), and Keltormir. To the south, in present-day Vilhon Reach, the green elves also created the nations of Thearnytaar, Eiellûr, and Syòpiir. In the forests that once covered the Shaar, the moon elves established Orishaar, and the dark elves established Ilythiir and Miyeritar (along with the green elves). All of these realms were gradually destroyed as a result of the Crown Wars, which made way for other elven realms.
Their once expansive realms have shrunk back in territory and prestige due to the influence and expansion of the younger races, particularly humans. They remain influential, however; much of the shape of Faerûn is influenced by conflict between the various subraces of the elves.
The elven subraces of Faerûn include the following:
Eberron
Once the slaves of the giants of Xen'drik, the elves of Eberron immigrated over time to the continents of Aerenal and Khorvaire, establishing nations and distinct cultures on both. Most notable are the elves of Aerenal, whose culture revolves around the veneration of the Undying Court.
Dark Sun
Athasian elves are hostile nomads, marked by savage dispositions and a deep distrust of outsiders. An Athasian elf stands 6½'–7½' tall. They are slender, lean, and generally in terrific physical condition. Their features are deeply etched into their weather-toughened faces, and their skin is made rough by the windblown sands and baking sun of the wilderness. The dunes and steppes of Athas are home to thousands of tribes of nomadic elves. While each tribe is very different culturally, the elves within them remain a race of long-limbed sprinters given to theft, raiding, and warfare.
The 2nd edition product Mind Lords of the Last Sea introduced a new offshoot of Dark Sun elf. The people of Saragar call them "ghost elves" for their fair complexions, light blonde hair and pale blue eyes. Ghost elves are elitist and xenophobic, and live almost exclusively in the city of Sylvandretta. To maintain a pure bloodline, they have inbred for millennia, resulting in their lighter appearance and halving their lifespan compared to other Athasian elves.
Spelljammer
The elves are the largest political and military presence in space; at the time of the original Spelljammer: AD&D Adventures in Space boxed set, the elves had just completed a remarkably successful extermination of interstellar orcs and goblins throughout the known universe.
Other subraces
Subraces of elves include Dark Elves and Deep elves.
Grey Elves
Also known as Mountain Elves, these elves are the most noble of elves, yet also the most arrogant. They are of higher intellectual capabilities than other elves, but, despite the fact they are taller than high elves, they are physically weaker. They live in isolated mountain strongholds, and rarely allow access to outsiders. They have silver hair and amber eyes, or gold hair and violet eyes, and wear clothes of white, silver, yellow and gold, and usually wear regally colored cloaks.
High Elves
High elves are the original eladrin and the original elves that came Abeir-Toril from the Feywild (dark, sun, moon, green, lythari and star elves), and most commonly encountered by other races, and the most open and friendly of their kind. They travel to other lands more than other elves. They are generally dark-haired and green-eyed, with very pale complexions the color of new cream. They simply do not tan, no matter how much time they spend under Oerth's sun. High elves prefer to wear light pastels, blues and greens and violets, and often dwell in homes built into living wood, high in the trees.
In 4th edition the Eladrin are the High elves.
Painted Elves
This subrace resides in painted deserts and petrified forests, preferring a druidic lifestyle.
Rockseer Elves or Deep Elves
"Rockseer elves are the rarest of all elvenkind. They are far taller than most of their kin, with a few reaching almost to eight feet in height. An average weight for a Rockseer is between 120 and 140 pounds, with little gender difference. Rockseers are very pale skinned, and they have no body hair. Head hair is extraordinarily fine, always worn long, with the appearance and texture of exquisitely fine silk. The hair is silver, and eye color is a pale, almost ice-blue. They are androgynous in appearance, making it difficult for outsiders to tell males and females apart.
"Rockseers have been separated from the rest of elvenkind since mythic times. Their own history tells that they were cowards at the great battle of Corellon Larethian and Lolth, fleeing the combat and taking refuge far below ground. They have no knowledge of surface elves. They know of the Drow and hate them, avoiding them whenever possible. They are extremely seclusive and shun the company of all other races, including the Svirfneblin. The only exception to this are pech, with whom Rockseers sometimes form friendships."
The deep elves are found in 1996's Monstrous Compendium Annual Volume Three, but originated in the Night Below boxed set campaign published in 1995. In a subplot of Night Below, the player characters can reintroduce the exiled Rockseers to the rest of elvenkind and reconcile them with their god, Corellon Larethian.
Half-elves
Half-elves are the offspring of humans and elves. They look like elves to humans and like humans to elves. Half-Elves have curiosity and ambitions like humans but they have sense for magic and love for nature like their elven parents. Their skin is paler than human skin and they are taller and bigger than elves. Half-Elves have long ears like elves. They live about 180 years.
The half-elf appeared as a player character race in the original Player's Handbook (1978).