Harman Patil (Editor)

Ecstatica

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Director(s)
  
Andrew Spencer

Programmer(s)
  
Andrew Spencer

Engine
  
Proprietary

Initial release date
  
1994

Designer
  
Andrew Spencer

Platform
  
DOS

Producer(s)
  
Greg Duddle

Writer(s)
  
Alain Maindron

Release date(s)
  
1994

Developer
  
Andrew Spencer Studios

Publisher
  
Psygnosis

Ecstatica Hardcore Gaming 101 Ecstatica

Genres
  
Action-adventure game, Survival horror

Similar
  
Psygnosis games, Action-adventure games

Ecstatica 1994 game play part1 of 2


Ečstatica is an action-adventure game for MS-DOS developed by Andrew Spencer Studios and released by Psygnosis in 1994.

Contents

Ecstatica a state of mind female playthrough part 1of4 the girl and her teddy bear


Gameplay

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The gameplay is from a third-person perspective with viewing angles changing automatically. The player has the option of choosing either a male or female character. The player has the ability to sneak, walk or run in different directions. The character may carry two items—one item with each hand. Throughout the game, the character is under constant threat from demons. He must fight with them, using various moves—this adds some elements of fighting game. In addition to action and adventure elements, the game also contains moments of black and crude humor. The game had a sequel made in 1997.

Plot

Ecstatica Ecstatica 1994 MSDOS PC Game Playthrough YouTube

The setting is in Northern Europe in 928 AD. A traveler (the player) comes upon a town named Tirich hoping to find food and shelter. However, the town appears to be invaded by demons. The traveler must help the townspeople and lift the curse from the town by freeing the young sorceress Ečstatica from being possessed.

Development

Ecstatica Download Ecstatica Abandonia

The game is notable for using a unique type of "ellipsoid" graphics to display characters. Each character is made of ellipsoids approximating different parts of the body. The environments, such as the trees and the shrubs, are also constructed in ellipsoids. This gave the game a unique aesthetic, as it looked much less angular than other more conventional polygon-based games at the time.

References

Ecstatica Wikipedia