6.8 /10 1 Votes
66% Writer(s) Magnus Aspli Developer Snowcastle Games Mode Single-player video game | 7/10 Producer(s) Erik Hoftun Initial release date 1 September 2016 Genre Role-playing video game | |||||||||||||||||||||||||||||||||
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Director(s) Bendik Stang
Frits Olsen (Art) Designer(s) Thomas French
Cameron Jarvis (sound)
Jory Prum (sound) Programmer(s) Eivind Fjellvang Ljønes
Kenneth Backus Artist(s) Fredrik Tyskerud
Matthew Wells
Weles Busset
Erik Brear Platforms PlayStation 4, Xbox One, Wii U, Microsoft Windows, Macintosh operating systems, Linux Publishers Snowcastle Games, Soedesco Similar The Turing Test, 2064: Read Only Memories, Road Redemption, Double Dragon IV, Digimon World: Next Order |
Earthlock festival of magic ps4 review
Earthlock: Festival of Magic is a role-playing video game being developed and published by the Norwegian company Snowcastle Games for Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One, and Wii U. The Xbox One version was launched on September 1, 2016 worldwide, with the PlayStation 4 and Wii U versions to follow suit at a later date. The PC/Mac version, initially planned for release at the same time as the Xbox One release, was postponed to September 27, 2016.
Contents
- Earthlock festival of magic ps4 review
- Earthlock festival of magic review xbox one
- Gameplay
- Story
- Development
- References

Earthlock festival of magic review xbox one
Gameplay

The game will play as a non-linear role-playing video game with turn based battles. In combat, characters fight in pairs - a "warrior" and a "protector". The warrior uses consumable items such as ammunition, while the protector can perform spells like healing and shields. When the characters are damaged by enemies, they accumulate support points, which can be used to activate other moves. Pairing different combinations of characters unlocks different moves and tactics, greatly affecting the flow of battle.
Story

The game's story takes place in the world of Umbra, where a cataclysmic event occurs that stops the planet from spinning. This leaves part of the world scorched by constant sunlight, part of it perpetually cold due to lack of sunlight, and a patch of livable land in between. The incident ends up burying much of the past advanced civilization, but humanity survives and society begins anew in the habitable part of the planet. The story follows the adventurer Amon, who, among his usual activities of scavenging ruins, gets entangled in a much larger conflict with the ruling Suvian Empire.
Development

The game is inspired by early Square Japanese role-playing games, though Snowcastle wanted to subvert commons genre character stereotypes. Development for the game started as early as 2011, with a pre-alpha build trailer being released in May 2013. The game was originally just known by its subtitle, Festival of Magic.
In November 2013, the game was placed on crowdfunding platform Kickstarter with the aim of securing $250,000 in funding. However, Snowcastle later pulled from the platform, due to it getting lost in the crowd during the holiday season. A fresh Kickstarter campaign was launched in March 2014 with a lowered goal of $150,000. This second campaign was successful, raising $178,000 in April 2014. The game's plot will be written by comic book writer Magnus Aspli.
An early concept demo was released in March 2014 for the Windows, OS X and Linux platforms.
