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Earth Orbit Stations

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Release date(s)
  
1987

Developer
  
Karl Buiter

Genre
  
Simulation game


Initial release date
  
1987

Publisher
  
Electronic Arts

Platforms
  
Commodore 64, Apple II

Earth Orbit Stations httpsuploadwikimediaorgwikipediaenccbEar

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Turn-based strategy games, Other games

Earth orbit stations for the apple ii


E.O.S.: Earth Orbit Stations is 1987 a space station management simulation game developed by Karl Buiter and produced by Joe Ybarra for Electronic Arts. It was released for the Commodore 64 and Apple II.

Contents

Summary

The game focused on both the material and economic challenges of building a permanent, fully functioning space station in geocentric orbit.

The game was set in 1996, and the player was given various selected scenarios to fulfill, from mundane tasks such as setting up a simple space station to developing and supplying a specified amount of high-grade, zero G pharmaceuticals to being the first to contact alien life. The game also was a cut-throat strategy game in multiplayer, as players competed over finite resources and resource management.

Reception

Computer Gaming World in 1987 gave the game a mixed review. While the single-player portion was praised, the review felt the game had too high a learning curve to be really suitable for multiplayer. The user interface was particularly bothersome, described as "a textbook case of how not to design a window/menu/graphics interface." The documentation was similarly described as poorly organized and cryptic. In a 1992 survey of science fiction games the magazine gave the title two-plus stars of five, calling it "An interesting failure ... the logistics just are not that much fun". Compute! reviewed the game more favorably, stating that "EOS offers a level of challenge unusual in space-related software. To succeed at this game requires careful thought".

Similar games

  • Project: Space Station
  • References

    Earth Orbit Stations Wikipedia