Girish Mahajan (Editor)

Dusk of the Gods

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Producer(s)
  
James H. Namestka

Release date(s)
  
INT: 1991

Developer
  
DreamForge Intertainment

Genre
  
Role-playing game

Platforms
  
DOS, MS-DOS


Programmer(s)
  
Thomas J. Holmes

Initial release date
  
1991

Publisher
  
Interstel Corporation

Mode
  
Single-player video game

Dusk of the Gods wwwmobygamescomimagescoversl36536duskofth

Designer(s)
  
Christopher L. Straka, Thomas J. Holmes

Artist(s)
  
Jane Yeager, Louis M. Kiss

Composer(s)
  
Pete Smolcic, Ed Puskar, Matt Oeler

Similar
  
DreamForge Intertainment games, Role-playing video games

Dusk of the gods gameplay pc game 1991


Dusk of the Gods is an isometric-view role-playing video game developed by Event Horizon Software and published by Interstel in 1991.

Contents

Dusk of the Gods Download Dusk of the Gods Abandonia

Dusk of the gods ms dos intro und gameplay


Plot

Dusk of the Gods Download Dusk of the Gods Abandonia

The game plot takes place in the time shortly before Ragnarök, an epic battle at the end of the world in Norse mythology. The player assumes the role of a fallen warrior (an Einherjar) tasked by the god Odin to attempt to change the destiny of the gods and avert their fall during the coming war. Although the title takes some liberty with the accepted mythos, most elements are well represented and hence can be considered semi-educational.

The tasks given to the player include:

Dusk of the Gods Download Dusk of the Gods My Abandonware

  • Recovering the missing head of Thor's hammer, Mjolnir.
  • Finding key items needed to forge a chain to bind Fenrir.
  • Strengthening Thor's fishing line, so that it doesn't break when catching the world serpent.
  • Obtaining a special breastplate for Heimdall.

  • Dusk of the Gods Dusk of the Gods YouTube

    Once all of the tasks are completed, Heimdall can be asked to blow his horn, causing the battle of Ragnarök to commence, with the outcome then being reported to the player.

    Gameplay

    The game play elements are relatively primitive, although the game does feature a large world with many areas to explore. Combat often involves the player attacking and then fleeing in order to minimize damage sustained.

    Many different weapons and armor is acquired through your avatars travels through the various regions, growing progressively stronger with each enemy defeated. This was one of the first open world games that did not send the character on a linear path, as the player is free to explore the many maps in any order.

    Reception

    Computer Gaming World praised the detail of Interstel's research into Norse mythology, but stated that "most players will probably find Dusk to be a very disappointing experience", with VGA graphics that "lack imagination", poor gameplay documentation, and "monotonous" text.

    References

    Dusk of the Gods Wikipedia