Developer(s) Ubisoft Montreal License Proprietary | Type Game engine Website montreal.ubisoft.com | |
Platform Microsoft Windows
PlayStation 3
Xbox 360
PlayStation 4
Xbox One |
The Dunia Engine is a game engine developed by Ubisoft Montreal to create the Far Cry series of games. It is based on CryEngine 1 and was heavily modified for use in Far Cry 2, with only 2–3% of the code being retained from CryEngine 1. A reworked and modified version of the Dunia Engine was used for James Cameron's Avatar: The Game.
Contents
Far Cry 2's vegetation technology was also used in Assassin's Creed II and Assassin's Creed: Brotherhood, though these games did not use the Dunia Engine, instead using Anvil.
Far Cry 3, Far Cry 4 and Far Cry Primal use Dunia Engine 2.
Name
The word "Dunia" means "World" in Arabic and other languages, including Bengali, Gujarati, Indonesian, Malay, Maltese, Marathi, Nepali, Persian, Punjabi, Swahili, Telugu, Turkish, and Urdu.
Features
Development
A map editor for Far Cry 2 and the Dunia Engine is included in the Microsoft Windows version of the game. A map editor for Far Cry 3 is also included as part of the final game, as is one for Far Cry 4. Far Cry Primal however, lacks a map editor.