Puneet Varma (Editor)

Dungeon Souls

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
8.6
/
10
1
Votes
Alchetron
8.6
1 Ratings
100
90
81
70
60
50
40
30
20
10
Rate This

Rate This

4/5
GOG

Publisher(s)
  
Black Shell Media

Designer(s)
  
Mike Reñevo

9/10
Steam

Developer(s)
  
Lamina Studios

Producer(s)
  
April Poland

Initial release date
  
2 December 2016

Dungeon Souls Dungeon Souls on Steam

Director(s)
  
April Poland, Diogo Braga, Igor Grincu

Composer(s)
  
Unfamiliar Identity, Joe O'Quinn, Christopher van Eijk, David Viano

Platforms
  
Microsoft Windows, Linux, Macintosh operating systems

Similar
  
Raiders of the Broken Planet, Nuclear Throne, Risk of Rain, Enter the Gungeon, Crypt of the NecroDancer

Dungeon Souls is a roguelike adventure video game developed by Lamina Studios, and published by Black Shell Media LLC. The game was released on July 7, 2015 for Microsoft Windows in Early Access. In the game, players select from one of 6 characters and travel throughout the game vanquishing enemies, slaying monsters, and collecting items.

Contents

Dungeon Souls CSRINRU Steam Underground Community View topic Dungeon Souls

Gameplay

Dungeon Souls Dungeon Souls by mwaayk

Dungeon Souls is a strategic real-time monster slaying and dungeon crawling adventure set in a retro, pixelated world. The game puts players in control of one of six playable characters, with the goal of traversing vast dungeons. After selecting a character, the player is thrust in the game world and is encouraged to activate all of the seals the sprawling dungeon before being led to the floor down to the next dungeon. On their adventure, players must defeat many different types of enemies, ranging from slimes, to skeletons and deadly traps. The game has permadeath, so when the player dies in the game, there isn't an option to respawn.

Reception

Dungeon Souls httpsiytimgcomviM6HCWwg4soUmaxresdefaultjpg

Rock Paper Shotgun's Marsh Davies applauds the smooth gameplay and character classes, stating "It’s splashy, frantic and hugely enjoyable, and its classes are constructed with smart consideration of their asymmetry." He goes on to indicate that the design elements of the game borrow heavily from similar roguelikes, stating "Dungeon Souls makes no bones about that extent to which it borrows from its forebears, but, in its particular arrangement of classes, does offer a distinct tactical flavour of its own."

Dungeon Souls Dungeon Souls

Hardcore Gamer's James Cunningham heavily praises the game's execution, stating "It’s an irresistible gameplay loop when done well, and Dungeon Souls quickly sinks its hooks in and doesn’t let go."

Dungeon Souls The Endless Crypts and Powerups of Dungeon Souls Hardcore Gamer

Dungeon Souls Steam Community Group Announcements Dungeon Souls

References

Dungeon Souls Wikipedia