7.2 /10 1 Votes
3.6/5 Release date(s) JP: 19931995 | 4.6/5 5/10 Initial release date 23 December 1993 Mode Single-player video game | |||||||||||||||||||||||||||||||||
Platforms Publishers Interplay Entertainment, JVC, JVC Kenwood Victor Entertainment Similar FTL games, Fantasy games, Other games |
Let s play dungeon master ii the legend of skullkeep 01 village environs
Dungeon Master II: The Legend of Skullkeep, also released as simply Dungeon Master II: Skullkeep, is the sequel to the dungeon crawler role-playing video game Dungeon Master. It was released in 1993 in Japan and in 1995 in other countries. It is available for DOS, Amiga, Macintosh, Sega CD, PC-9801, PC-9821, and FM Towns.
Contents
- Let s play dungeon master ii the legend of skullkeep 01 village environs
- Let s play dungeon master ii the legend of skullkeep 05 enter skullkeep
- Platform comparison
- Reception
- References

Let s play dungeon master ii the legend of skullkeep 05 enter skullkeep
Platform comparison

Reception

Dungeon Master II received mediocre reviews and sold poorly. Reviewing the Sega CD version, GamePro commented that the standard Genesis controller does not work well with its point-and-click interface, and that a Sega Mouse is needed to fully enjoy the game. They also criticized the need to maintain light sources and food supplies. However, the bulk of their review was devoted to praise for the enemy AI, which they contended is so intelligent and naturalistic that it's "almost like playing against another person." Reviewing the later PC version, a Next Generation critic said that while the original Dungeon Master was an outstanding game, Dungeon Master II retained aspects of the original that had long since become outdated. Noting the "refreshingly different magic system" as one of the few bright points, he gave it two out of five stars.

Historian Jimmy Maher in 2015 described Dungeon Master II as "painfully outdated, still wedded to the old step-wise movement long after everyone else had gone to smooth-scrolling 3D environments in the wake of Ultima Underworld and Doom, the very titles the original Dungeon Master had done so much to inspire".