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Dragon Slayer (video game)

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Designer(s)
  
Yoshio Kiya

Initial release date
  
10 September 1984

Series
  
Dragon Slayer

Mode(s)
  
Single player

Developer
  
Nihon Falcom

Genre
  
Action role-playing game

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Release date(s)
  
PC-8801 JP: September 10, 1984 PC-9801 & FM-7 JP: October 18, 1984 X1 JP: December 12, 1984 MSX JP: July 15, 1985 Super Cassette Vision JP: 1986 Game Boy JP: August 12, 1990 Sega Saturn Falcom Classics JP: November 6, 1997

Platforms
  
MSX, PC-8800 Series, Game Boy, PC-9800 series, X1

Publishers
  
Nihon Falcom, Epoch Co., Square

Similar
  
Dragon Slayer games, Nihon Falcom games, Action role-playing games

Dragon Slayer (ドラゴンスレイヤー, Doragon Sureiyā) is an action role-playing game, developed by Nihon Falcom and designed by Yoshio Kiya. It was originally released in 1984 for the PC-8801, PC-9801, Sharp X1 and FM-7, and became a major success in Japan. It was followed by an MSX port published by Square in 1985 (making it one of the first titles to be published by Square), a Super Cassette Vision by Epoch in 1986 and a Game Boy port by the same company in 1990 under the name Dragon Slayer I (ドラゴンスレイヤーI, Doragon Sureiyā Wan). A remake of Dragon Slayer was also included in the Falcom Classics collection for the Sega Saturn.

Dragon Slayer began the Dragon Slayer series, a banner which encompasses a number of popular Falcom titles, such as Dragon Slayer II: Xanadu, Sorcerian, and Legacy of the Wizard.

Gameplay

Dragon Slayer is regarded as an early example of the action RPG genre, which it laid the foundations for. Building on the prototypical action RPG elements of Panorama Toh (1983), created by Yoshio Kiya and Nihon Falcom, as well as Namco's The Tower of Druaga (1984), Dragon Slayer is often considered the first true action RPG. In contrast to earlier turn-based roguelikes, Dragon Slayer was a dungeon crawl RPG that was entirely real-time with action-oriented combat, combining arcade style action mechanics with traditional RPG mechanics.

Dragon Slayer featured an in-game map to help with the dungeon-crawling, required item management due to the inventory being limited to one item at a time, and featured item-based puzzles similar to The Legend of Zelda. Dragon Slayer's overhead action-RPG formula was used in many later games. Along with its competitor, Hydlide, Dragon Slayer laid the foundations for the action RPG genre, including franchises such as Ys and The Legend of Zelda.

References

Dragon Slayer (video game) Wikipedia