5.6/101 Votes Alchetron
Distributor(s) Bandai Namco Games
Producer(s) Ryo Mito
Platforms PlayStation 3, Xbox 360
Director(s) Hiroyuki Kaneko
Initial release date 2 November 2010
Genre Fighting game
|Designer(s) Satoshi Tsurumi
Programmer(s) Shiro Aoki Shigeru Saito
Composer(s) Shunsuke Kikuchi Kenji Yamamoto
Series Dragon Ball Z: Budokai Tenkaichi 3
Publisher Bandai Namco Entertainment
Similar Bandai Namco Entertainment games, Fighting games
Dragon Ball: Raging Blast 2 (Japanese: ドラゴンボール レイジングブラスト2, Hepburn: Doragon Bōru Reijingu Burasuto Tsū) is a video game based on the manga and anime franchise Dragon Ball and is a follow-up to the 2009 video game Dragon Ball: Raging Blast. It was developed by Spike and published by Namco Bandai under the Bandai label for the PlayStation 3 and Xbox 360 gaming consoles in the beginning of November 2010.
The game is a 3D fighter that allows players to play as characters within the Dragon Ball universe, either against the game's AI or another player in one of the various modes of play both on and offline. The game comes with a remake of the OVA Dragon Ball Z Side Story: Plan to Eradicate the Saiyans, now retitled Dragon Ball: Plan to Eradicate the Super Saiyans.
While becoming the second best selling game in Japan for November of its release year, the game would meet with criticism over its gameplay, controls, repetitive AI, and lack of proper story mode.
Like its predecessor, Raging Blast 2 uses 3-D gaming mechanics with the camera alternating from over the shoulder to overhead angles at various moments. The player takes on the role of one of the available characters taking on another character from the franchise using various basic, melée, or signature ki fighting techniques. The combat features a technique called Raging Soul, where players are restricted from ki attacks, but physical attacks become stronger.
Replacing the standard story mode from previous Dragon Ball fighting games is the Galaxy Mode. Here each character is represented by a planet in the game's galaxy. Within these planets are several mission paths. Each mission has various advantages or handicaps that will affect the overall fight. Completing some of these missions will unlock powerups and or other mission paths. Other modes of play are the Battle Zone, where player take on fighters from different zones, on and offline battle modes where players can take on friends or other random players from around the world, and the World Tournament, which players can take part in either Tenkaichi Budokai or Cell games style fighting competition.
The game was first announced in the May 3 issue of Weekly Shonen Jump. The announcement revealed that the game would include up to 90 playable characters in total and improved visuals. Images within the announcement featured several screenshots and production that featured polished character models of Goku, Vegeta, and Frieza fighting on Earth and Namek respectively. It was also revealed that the game would be released for the PlayStation 3 and Xbox 360 consoles later that year. On May 11, Namco Bandai America announced that Raging Blast 2 along with Tenkaichi Tag Team would be released throughout North America sometime in the fall. The June 14 issue of Weekly Shonen Jump revealed that Dabura and the movie villains Turles and Janemba would be playable characters. In the July issue of V Jump it was revealed that Future Gohan, Pikkon, and Nail would be playable characters. There also featured a screenshot of Future Gohan in Super Saiyan form fighting #17. Giving the possibility that the storyline from The History of Trunks and Trunks: The Story might be in the game's story mode in some form.
On July 22, more gameplay screenshots were made public. Weekly Shonen Jump also revealed that the Super Saiyan 3 forms of Vegeta and Broly would be returning. The following issue of Shonen Jump also confirmed their return. The August 9 issue of Shonen Jump revealed that the game would include six character that have never been featured within a Dragon Ball game, and that the game would include a remake to the 1993 OVA Saiyan Zetsumetsu Keikaku (サイヤ人絶滅計画, Saiyajin Zetsumetsu Keikaku, Plan to Eliminate the Saiyans) which would be retitled as Super Saiyan Zetsumetsu Keikaku (超サイヤ人絶滅計画, Sūpā Saiyajin Zetsumetsu Keikaku, Plan to Eliminate the Super Saiyans). A feature that was originally a visual strategy guide for the Famicom game by the same name and was in turn, made into two video games for the Playdia. Included were design sheets for both Goku and primary villain Dr. Raichi stating that the remake would use current up to date animation methods and would feature about thirty minutes worth of new footage. It also revealed the Japanese release date for November 11. Shortly after, Namco Bandai's Japanese branch issued a press release confirming the feature's inclusion into the game. The following day Namco Bandai's North American branch announced that the feature would be included in that region's release of the game as Dragon Ball: Plan to Eradicate the Super Saiyans.
At the same time the European branch announced the inclusion of the featurette in their release of the game. The following issue of Shonen Jump, a few days later, revealed that the villain Hatchiyack would be a playable character within the game. In September it was reported that Europe would also get a collector's edition of the game that would include a pop-up cover sleeve, a laser animation cel of Goku from Plan to Eliminate the Super Saiyans, and a set of scratch off card with codes to unlock bonus costumes that would, in turn, add new abilities to specific characters. In the following September 20 issue of Shonen Jump it was revealed that the Japanese release of the game would come packaged with a color booklette filled with the character design sheets from the Plan to Eradicate the Super Saiyans feature. It was also revealed that the game would feature another CG opening introduction with another new theme song by Jpop vocalist Hironobu Kageyama titled "Battle of Omega". On October 6, Namco Bandai released an announcement that the game was near completion for both consoles. The following week, a demo of the game was made available on the Xbox Live Marketplace, and was made available on PlayStation Network two weeks after. The November issue of V Jump revealed that Tarble, the character from the feature Yo! Son Goku and His Friends Return!!, would make video game debut as a playable character within the game. Marking the character's first time being marketed outside Japan. Shortly after Namco Bandai would also announce that the game would be released throughout North America on November 2, with the company announcing that the game was in stores after the initial release date.
Dragon Ball: Raging Blast 2 was released in North America on Nov 2, 2010, in Japan on Nov 11, 2010, in Europe on Oct 1, 2010, and in Australia on Nov 4, 2010. The PS3 version would go on to be the best selling game for November in Japan, beating out Super Mario Collection Special Pack and Pokémon Black and White.
Dragon Ball: Raging Blast 2 received mixed reviews with critics complementing the game as it is an improvement over its predecessor, Both the PS3 and Xbox 360 versions earned their own aggregated scores of 60/100 57/100 on Metacritic, 60.85% and 58.59% on GameRankings. Anthony Gallegos of IGN said players will find the mechanics complex, although when you play as varying characters, the mechanics are more or less the same. He praised the graphics of the game as it "looks just like the anime but the background and environments need improvements." Henry Gilbert of Xbox Magazine felt that players only interested in single player would still a lot to work with, Raging Blast 2 does not feel like a unique game. Brian Rowe of GameZone felt that the versus modes were the game's real selling points, and that the Power Battle was it highlight, as players could be overpowered with certain characters in battle. In the end his ultimate opinion on the licence was that it was a good game but without a story mode to go with it, his final verdict was an average score. Carolyn Petit of GameSpot stated that the game was merely an expansion of the Raging Blast, although she also pointed out that the Raging Soul system made building ki worthwhile. Nathan Grayson of GamesRadar felt that the game was moving the license a large step in the right direction but criticized the game for not having a proper story mode, a clunky camera, and repetitive gameplay.