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Divinity: Original Sin II

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Release date(s)
  
2017

Developer
  
Larian Studios

Series
  
Divinity

10/10
Steam

Composer(s)
  
Borislav Slavov

Initial release date
  
2017

Genre
  
Role-playing game

Publisher
  
Larian Studios

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Mode(s)
  
Single-player, multiplayer

Platforms
  
Xbox One, Microsoft Windows, macOS, Linux

Similar
  
Divinity games, Larian Studios games, Role-playing games

Divinity: Original Sin II is an upcoming role-playing video game developed and published by Larian Studios, the sequel to 2014's Divinity: Original Sin. It is set to be released for Microsoft Windows in 2017 and on consoles soon after. It was released as early access on Steam on September 15, 2016.

Contents

Divinity: Original Sin II httpsuploadwikimediaorgwikipediaen448Div

Plot

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The game's plot takes place in the present time, centuries after the first Divinity, in a time of wars and religious persecution, Bishop Alexandar the Innocent declares all Sourcerers to be criminals, so a group of four Sourcerers embark on a quest to defeat him. Something similar to the Lone Wolf talent in Divinity: Original Sin may allow smaller parties, or even a single character.

Gameplay

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The player will be able to choose their character's stats, race and origin story. They can recruit up to three companions to assist them. The companions can become playable characters in multiplayer modes. Up to 4 players can compete or assist each other in multiplayer. The player can manipulate the environment to their advantage. Dialogue and quests would be different, depending on the character's backstory. There will be a skill crafting system to allow the player the mix and change their skills. A cover system is also featured and can be used in combat. The game would also feature a system called "Love & Hate". It allows players to establish friendship, romantic relationship and hatred towards other characters. The game also features a competitive multiplayer mode, where players are divided into two different teams and fight against each other in an arena map.

Development

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The game was first announced on 12 August 2015. It was announced that the game would launch on Kickstarter on August 26. The game reached its $500,000 goal on Kickstarter in less than 12 hours. Some of the stretch goals were reached before they were even announced. In the end, all of the available stretch goals were met, with over 2 million dollars collected in total. Larian announced that the company decided to head to Kickstarter again because they wanted the opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game. In February 2016, Larian announced that they had hired Borislav Slavov, who had previously led the soundtrack production of Crytek's Crysis 3 and Ryse: Son of Rome, to compose the soundtrack for the game, replacing series composer, Kirill Pokrovsky, who died in 2015.

Divinity: Original Sin II Divinity Original Sin II RPG Site

The game was released for early access on September 15, 2016. It is set to be released in 2017 for PC and on consoles.

References

Divinity: Original Sin II Wikipedia