Rahul Sharma (Editor)

Derby Stallion

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Developers
  
ASCII Entertainment

Artists
  
Susumu Matsushita

Initial release date
  
18 February 1994

Developer
  
ParityBit

Publishers
  
Nintendo, Media Factory

Creators
  
Hiroyuki Sonobe

Original release
  
21 December 1991

Series
  
Derby Stallion

Platforms
  
PlayStation, Sega Saturn

Derby Stallion httpsuploadwikimediaorgwikipediaenee5Der

Genres
  
Racing video game, Economic simulation

Similar
  
Derby Stallion games, Sports games

Zac efron derby stallion trailer


The Derby Stallion (ダービースタリオン) - also known in Japan by the portmanteau abbreviation DerbyStal (ダビスタ) - video games are a series of genre-merging horse-racing and business simulation games originally created by ASCII Entertainment, and released by Nintendo. The series comprises 21 games, spans more than 10 console platforms, and is the best-selling horse racing series of all time with total sales topping more than 4 million in Japan.

Contents

Zac efron s first on screen kiss from the derby stallion


Gameplay

The ultimate goal of the player in the Derby Stallion games is to win the title of GI (Group I) Racer. To do this, the player must attempt to develop the greatest stock of horses that he can in order to have the greatest chance at each of the weekday and holiday races that compose the 1-year racing schedule of the fictitious "SRA" (an abbreviation of Sonobe Racing Association) group. Between races, the player engages in numerous business simulation, farm simulation, and role-playing activities.

Derby Stallion games have evolved as newer members of the series have been added, allowing players greater and greater control over every aspect of the horse-raising business. As such, the player must now race horses and place racing bets, manage the working of a stables and/or ranch, select different studs and broodmares for breeding, learn to break and train horses, and set up advantageous horse trades or sales, among other duties. Players must also make critical decisions about appropriate ages to race horses, breeds to pursue, and the timing of events to coincide with race dates. As the player improves the stock of his horses, his racing statistics, and his position in the world of the horse business, his Group Ranking increases until he reaches the goal of Group I at which point he has won the game. The games also allow the player to continue playing after the top goal has been met.

Derby Stallion games all feature a single-player mode, however much effort has been put into making the games as versatile as possible for multiplayer capabilities. Multiplayer functions allow players to trade or complete sales between themselves, to set up breeders' agreements, and to race against opponents. To accomplish this, various methods have been used to exchange data from the earliest password code exchange to online connectivity with PCs, Satellaview exchange (via 8MB memory packs and slotted application cartridge), and RANDnetDD service. Other methods of data exchange that have been developed include various Game Boy-Link connections and telephone satellite connections (for players using DoCoMo phones).

Derby Stallion II

Derby Stallion II is a complex horse farm business simulation game that was released in 1994 exclusively for the Japanese market. It was created for the Super Famicom. In the game, the player must breed horses that can be trained to become horse racing champion thoroughbreds. However, the player starts out with a limited amount of money and must sell horses at a profit once they are too old to race anymore.

Derby Stallion 64

Derby Stallion 64 (ダービースタリオン64 Dābī Sutarion 64) is a horse racing Nintendo 64 game that is also a business simulation game. It released in 2001 exclusively for the Japanese market.

References

Derby Stallion Wikipedia