8.6/101 Votes Alchetron
Series Delta Force
Initial release date 31 October 1999
Platform Microsoft Windows
|Release date(s) NA: October 31, 1999
PAL: February 25, 2000|
Genre(s) Tactical first-person shooter
Mode(s) Single-player, multiplayer
Designers Alicia Taylor, Steve McNally
Similar Delta Force games, NovaLogic games, First-person shooter games
Delta force 2 quick mission 1
Delta Force 2 is a tactical first-person shooter video game developed by NovaLogic and released in 1999. It is the second game in the Delta Force series and was followed by Delta Force: Land Warrior one year later.
- Delta force 2 quick mission 1
- Delta force 2 pc mission super nova
- Game engine
- Mission editor
Delta force 2 pc mission super nova
The player assumes the role of a Delta Force operative who takes part in missions across the globe. The action takes place in vast outdoor environments and combat distances reach up to several hundred meters. The game has an emphasis on realism, with human enemies and the player alike being very vulnerable to damage from weapons, and projectiles being subject to wind conditions.
Missions consist of a series of objectives while navigation points indicate what to do, the player is free to approach the targets as he sees fit. Objectives typically involve eliminating all hostile presence in a specific location, rescuing hostages, or destroying enemy vehicles and facilities. Many missions feature allied Delta Force teams which follow commands predefined by the mission design, and who can also be issued orders by the player. The player can view the positions of nearby enemies and friendly units through the use of a minimap on their HUD.
The game continues to use NovaLogic's proprietary Voxel Space engine from its earlier games, including the original Delta Force and the Comanche series of helicopter combat simulators, known for its ability to render vast landscapes. This updated version of the engine is dubbed Voxel Space 32, as it is optimised for 32 bit graphics cards and does not support 16 bit cards anymore. All terrain is visualised by voxels while any characters, vehicles, structures or other details are polygonal. Unlike its predecessor Delta Force 2 supports hardware acceleration. A new feature in Delta Force 2's version of the engine are stretched voxels which allow to simulate high grass, capable of masking characters at any distance.
The game includes a mission editor which allows the user to place objects, enemies, and objectives in one of the game's existing landscapes.
The game received "average" reviews according to video game review aggregator GameRankings. Computer Gaming World's Brett Todd gave Delta Force 2 two out of five stars, criticising the game for "abysmal graphics", poor sound design and a lack of background information on the missions. He also criticised the need to carefully scan the screen for small enemies in the distance as well as the game's poor performance, forcing the player to play on a small resolution even on high-end hardware and further worsening the trouble with spotting enemies. He praised the mission design and multiplayer mode for up to 50 players, however. GameSpot's Michael E. was more enthusiastic, awarding the game 8.2 points out of 10. He particularly praised the mission design, calling it "generally excellent" and noting that the missions are usually "realistic and believable", with some exceptions more inspired by action films. He also praised the game's multiplayer mode and the sound design.