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Cyber Knight

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Series
  
Cyber Knight

Publisher
  
Tonkin House

Mode
  
Single-player video game

Initial release date
  
12 October 1990

Genre
  
Role-playing video game

Developers
  
Tonkin House, Group SNE

Cyber Knight Cyber Knight WIP 012514 by KevinAllen on DeviantArt

Designer(s)
  
Ryo Mizuno (Super Famicom version)

Artist(s)
  
Vegeta Kiyochan (Super Famicom version)

Composer(s)
  
Super Famicom: Michiharu Hasuya Osamu Kasai Junko Yokoyama

Release date(s)
  
Super Famicom: JP: October 30, 1992 PC Engine: JP: October 10, 1990

Platforms
  
Super Nintendo Entertainment System, TurboGrafx-16

Similar
  
Tonkin House games, Role-playing video games

Cyber Knight (サイバーナイト, Saibā Naito, "Cyber Knight") is a science fiction Super Famicom and PC Engine role-playing video game that combines the exploration of Star Trek with strategic robot combat. This game is intended for experienced role-playing gamers only. The random encounters are high even for a Japanese role-playing game with a mid-to-late 1992 Super Famicom release date (i.e., Dragon Quest V: Hand of the Heavenly Bride) and the combat sequences (using melee attacks in addition to missiles and guns) are extremely slow.

Contents

Cyber Knight Cyber Knight Phazzon Full armor by axemslayer345 on DeviantArt

The game was only released commercially in Japan.

There are a fan-translation from Japanese to English made by Aeon Genesis.

Two years later, a sequel was released for this game titled Cyber Knight II: Chikyū Teikoku no Yabō.

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Story

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In the 24th century, mankind has expanded into the reaches of outer space. Meanwhile, the Earth had already disappeared as the center of human civilization. Each star system served as independent nation; war had occurred between these "countries" several times in the past. This led to a high demand for mercenaries to fight these wars for money. Some of these mercenaries went on to become space pirates due to their insatiable demand for wealth.

Cyber Knight Cyber Knight The PC Engine Software Bible

The crew of the starship Swordfish are in an engagement with space pirates. Suddenly, the battle takes a turn for the worse and the crew activate their jump drive without a destination. They end up flung across the galaxy to the galactic core. The Swordfish however is badly damaged with many casualties. Even the captain was killed while en route to the mysterious destination. Only 26 of the crew survive, and only six of them are qualified for combat operations: the commander, two soldiers, a mechanic and a doctor. They are responsible for using the six giant "Module" mechanized suits available for them after the fight with the space pirates. They discover a human colony that is under attack by a relentless mechanical aliens dubbed "Berserkers".

Cyber Knight Cyber Knight About The Game

The crew must fight back against the new alien threat and explore the galaxy in order to find a way to return to Earth.

Gameplay

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The object is to power up the human crew members and their mechs through combat experience points, explore strange new worlds using tools/weapons, and solve the problems of each alien civilization. The first mission involves saving an Earth-like planet of big people with a circa 1992 technology level from robots who want to wipe out humanity. On that planet, the president and his wife assume the throne positions of that of a king and a queen, even though their planet is assumed to be a democracy. Other quests involving trading stuff for a universal translator, braving a lava planet, and even using hyperdrive to get from planet to planet.

Reception

On release, Famitsu magazine scored the PC Engine version of the game a 30 out of 40.

Cyber Knight Cyber Knight About The Game

Cyber Knight Cyber Knight II Chikyuu Teikoku no Yabou Japan ROM lt SNES ROMs

Cyber Knight Cyber Knight Game Giant Bomb

References

Cyber Knight Wikipedia