Samiksha Jaiswal (Editor)

Custom Robo V2

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Initial release date
  
10 November 2000

Developer
  
Noise

Genre
  

Series
  
Custom Robo

Publisher
  
Platforms
  
Custom Robo V2 Custom Robo V2 User Screenshot 11 for Nintendo 64 GameFAQs

Composer(s)
  
Shinji HosoeAyako SasoYasuhisa WatanabeYousuke Yasui

Release date(s)
  
Nintendo 64JP: November 10, 2000Wii Virtual ConsoleJP: February 19, 2008

Mode(s)
  
Single player, multiplayer

Similar
  
Custom Robo games, Fighting games

Custom robo v2 the n64 japanese eye


Custom Robo V2 (カスタムロボV2, Kasutamu Robo Buitsū) is a Sci-Fi action role playing game developed by Noise and published by Nintendo. It was released for the Nintendo 64 in Japan on November 10, 2000. Later, on February 19, 2008, it was released for the Virtual Console in Japan, but it is unknown if it will be released in any region outside Japan for the Virtual Console. It is the second title of the Custom Robo series, as well as the last of the series for the Nintendo 64. It is also the first title of the series to allow up to four players to play, instead of two players.

Contents

Custom Robo V2 Nintendo 64 N64 Game Cartridge CUSTOM ROBO V2 NTSCJ JPN Japan

Custom robo v2 custom battle extended


Gameplay

Custom Robo V2 httpsuploadwikimediaorgwikipediaenthumb0

The battle system in Custom Robo V2 is very similar to the first one, except it features tag-teaming, which was never used in later 3D Custom Robo titles except for Custom Robo: Battle Revolution for the Nintendo GameCube.

Custom Robo V2 Custom Robo V2 The N64 Japanese Eye YouTube

The gameplay of Custom Robo V2 is divided into two main parts: the over world and Robo battles. During the over world, parts of the game play like any other RPG, meaning that the player can control a character in a free roaming world where other characters follow. The main object of the game is to finish its plot by collecting every Robo, battle part, and other items, while winning every battle that moves the character from one part of the storyline to the next.

Custom Robo V2 Custom Robo V2 Japan ROM lt N64 ROMs Emuparadise

In Custom Robo battles, the object is to reduce the opponent's hit points from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and dash attacks. Battles begin with both robos being launched out of a Robocannon which is controlled with the control stick. There are six ways your robo can land once shot out of the Robocannon. Custom Robos are arranged in groups that are similar to their abilities. An endurance bar is located above the hit points. Once it runs out the robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds.

Reception

  • Famitsu - 32/40
  • GameSpot - 8.1/10
  • IGN - 8.3/10
  • Custom Robo V2 sold 62,558 copies during its first week of sale in Japan.

    Custom Robo V2 Custom Robo V2 OST Capsule Holosseum YouTube

    Custom Robo V2 Custom Robo V2 Japan ROM lt N64 ROMs Emuparadise

    References

    Custom Robo V2 Wikipedia