Girish Mahajan (Editor)

Culpa Innata

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Initial release date
  
23 October 2007

Mode
  
Single-player video game

9/10
Steam

Release date(s)
  
October 23, 2007

Genre
  
Adventure game

Platform
  
Microsoft Windows

Culpa Innata Index of videogamesImagecoversculpainnata

Developer
  
Momentum Digital Media Technologies

Publishers
  
Strategy First, Akella, DTP Entertainment

Similar
  
Strategy First games, Adventure games

Culpa innata theme music video game


Culpa Innata (Latin: Innate Sin or Innate Fault) is a third person point-and-click adventure game developed by Turkish company Momentum AS and published by Strategy First.

Contents

Culpa Innata httpsuploadwikimediaorgwikipediaenbb1Cul

Culpa innata trailer


Gameplay

Culpa Innata Culpa Innata Preview Adventure Lantern

The game is set in a fully 3D rendered environment, where the player controls Wallis, with a point-and-click interaction system. The game is non-linear in that it allows complete freedom of movement and exploration both in terms of the game itself and the narrative; a player's actions will dynamically affect the ending, giving the game an RPG element. In addition, the game reacts dynamically to the player's actions; the sequence that locations and events are unlocked are based on those actions, and can vary depending on the order in which they were unlocked. Culpa Innata features an in-game diary to track a player's progress. The game also features a proprietary logic engine that allows 10,000 condition links between the events in Culpa Innata, creating a different experience for every player. The game also features a day/night cycle; certain events and characters appear only during a specific time of day.

Plot

Culpa Innata Culpa Innata Review IGN

Culpa Innata takes place in the year 2047 in the elitist, utopian city of Adrianopolis, part of a capitalist one world government called World Union, composed of most of the major First World countries, where disease and felonies have been nearly eliminated. World Union's value system is similar to the society established in Aldous Huxley's Brave New World, creating a certain level of societal expectations based on numerical indices pre-defined in the system that only take into account how much a person accumulates. Like Brave New World, the society is also extremely hedonistic, marriage (or "nuptial contracts" as they are called by the World Union) are obsolete, and relationships are entirely consistent of sexual interest, with multiple liaisons and even emotionless promiscuity, all of these are regarded as healthy relationships. Elements of Objectivism are included with the concept of pro-selfish attitudes, with citizens rated in numerical terms of skillfulness called an HDI (Human Development Index).

Culpa Innata Culpa Innata review AdventureGamerscom

The story is centered on protagonist World Union Peace Officer Phoenix Wallis, who is investigating the murder of a fellow World Union citizen in a neighboring "Rogue State" in Odessa, Russia. The game features multiple endings, based on the choices and actions of the player.

Development and release

The game, according to the developer, was inspired by Alev Alatlı's novel Schrödinger's Cat.

Reception

Culpa Innata Culpa Innata Preview Adventure Lantern

Just Adventure gave the game its highest possible score, A+ and GamePlasma gave it a high 8 out of 10. IGN, on the other hand, gave the game a score of 4.0 out of 10 ("Poor").

Sequel

Culpa Innata Culpa Innata Download Free Full Game

A sequel, titled Culpa Innata 2: Chaos Rising, has been announced in August 2008. Citing financial difficulties, the developer announced in early 2013 that the sequel will be released as a book instead.

References

Culpa Innata Wikipedia


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