8.4 /10 1 Votes8.4
8/10 Steam Release date(s) 23 October 1991 Designer Frank Maddin | 4.2/5 4.5/5 Initial release date 23 October 1991 | |||||||||||||||||||||||||||||||||
Genre(s) Side scrolling platformer Publishers Apogee Software, Rake in Grass Similar 3D Realms games, Side-scrolling games, Other games |
Crystal caves level 1
Crystal Caves is a trilogy of side-scrolling platform games, developed and published by Apogee Software, released on 23 October 1991. The three episodes have the titles "Troubles with Twibbles," "Slugging it Out" and "Mylo Versus the Supernova."
Contents
- Crystal caves level 1
- Crystal caves gameplay pc game 1991
- Troubles with Twibbles
- Slugging it Out
- Mylo versus The Supernova
- Development
- Gameplay
- References
The first episode is available for free, while the remaining two need to be paid for. According to the designer Frank Maddin, this marketing method "worked pretty well for the time." All three games have identical gameplay, and differ only in level design, some graphics and the story.
Crystal caves gameplay pc game 1991
Troubles with Twibbles
Mylo Steamwitz, a down-on-the-luck space trader, formulates his latest get-rich scheme: buy a farm to raise and sell "Twibbles", small furry beings that are the latest intergalactic fad. To raise enough money for the farm, and to pay off his creditors, he flies to the perilous caves in the Altair System to mine precious crystals.
Slugging it Out
Mylo's Twibble scheme failed - the fad is dead and the voracious creatures have devoured an entire world - so he formulates another: buy an Orgainian Full-Body Slug farm to raise and sell Medicinal Slugs to The Galactic Medical Conglomeration, who need them for the Mule War. Mylo returns to the Crystal Caves of Altair to mine and trade crystals for the farm.
Mylo versus The Supernova
After Mylo's last failed scheme, his latest is to buy a solar system and make it a vacation resort. He heads back to the perilous Crystal Caves for enough crystals to trade and buy the solar system.
Development
Crystal Caves was inspired by Miner 2049er. The main character's name, "Mylo Steamwitz", was coined by George Broussard and was meant to sound like a loser's name. Most graphics were created by Frank Maddin.
Development on Crystal Caves began back when George Broussard was still releasing games under the name Micro F/X. A few months into the development (when about 50-70% of the game was complete) George joined Apogee and Crystal Caves became an Apogee product.
On October 24, 2005, 3D Realms (formerly Apogee) released a maintenance patch to fix a bug in the game which set the player's computer's clock backwards 100 years after playing on Windows XP.
Gameplay
Mylo Steamwitz enters a cavern with the goal of collecting all of the crystals within, while contending with hostile alien creatures, environmental hazards, and other obstacles. There is no penalty for exiting a cavern prematurely, but the cavern must then be started from the beginning when the player returns. Many caverns (particularly those later in the game) require that Mylo manipulate or reverse gravity or work in the dark to complete a cavern.