Cricket is typically played between 2, 3 or 4 players, or teams of players, although the rules do not discount more players. The goal of cricket is to be the first player to open or close all the cricket numbers and have a higher or even point total.

Cricket uses the numbers 15 to 20 (or sometimes 10 to 20, and less frequently a predetermined selection of numbers) and the bull's-eye. To open or close a number, it must have been scored 3 times in any fashion, on one or more turns. Hitting the triple will open or close a number in one throw; a single and the double will open or close it in two throws or three singles will open or close it in three throws. Except in strict variants which count down from 20 to 15, numbers do not have to be opened or closed in any particular order and several numbers can be hit in the same turn. A scoreboard is used to keep track of the hits on all the numbers. Hitting a number once is shown by placing a slash (/) beside the number, second hit by turning the slash to an X, and the third by a circle (O) around the X.

The object is for a player to hit each number and the bullseye three times. Doubles count as two hits and triples as three. The first player to hit a number three times owns that number and it is said to be *opened*. Further hits on the opened number score that number of points (e.g. triple 20 gains 60 points) until the opponent also hits that number three times and *closes* it, then that number is removed from play. The double ring scores double the number's value and the treble (inner) ring scores triple the number's value. The outer bullseye ring is worth 25 points and the inner circle (or double bull) is worth 50. Once a player has opened or closed all the required numbers and bull and has equal or more points than his opponent, that player wins. Also, if a player scores and does not record it before the next player goes, that score does not count.

Alternatively, cut-throat style scoring can be used, in which case points are undesirable; hitting a number that is opened results in points being given to any other players who do not have that number closed, and the lowest score wins.

To start the game, each player or one player from each team throws one dart. This is known as the "diddle". The player whose dart lands closest to the center goes first. Generally, if both players darts are in the same section of the bullseye or in the event of a tie, each player throws another dart until there is an obvious winner. During a player's turn, the player throws three darts. After the last dart, the player's score is totaled. Any number that has not been scored three times is considered to be open.

Player 1 opens the game by throwing a triple 20, then a single 20 and a double 18.

At the end of Player 1's turn the 20 is opened and he has scored 20 points. The 18 will require one more hit to open it.

The Score is 20 – 0 (as the player hit an S20 after opening)
Player 2 throws next and hits a single 20, the triple 20 and a triple 16.

At the end of Player 2's turn the 20 is closed, but he does not score since player 1 already opened it, and the 16 is opened.

The Score is still 20 – 0 (as player 2 closed the 20s and hitting a number that is closed does not score. The player also opened 16)
Player 1 now tries to open the 18s but hits the S1 and the S4 and the S9.

At the end of player 1's second turn there is no score change.

The Score is still 20 – 0 (As only 15-20-Bull are used in Cricket and 20 was closed by player 2)
Player 2 throws a triple 16, a single 19, and a double 19.

At the end of player 2's second turn he has scored 48points at the 16s and opened the 19s.br/>The Score is 20 – 48.
Player 2 can continue to score on the 16s and 19s on each of his turns until player 1 closes them.

Play continues until all of the numbers have been closed. If one player/team is the only one with open numbers remaining and are also leading in points, the game can be called early as it is impossible for others to catch up.

While not an official rule, it is common know how that any variation of this system is accepted as rule when played multiple times in a series of games. "Switching" rules is frowned upon highly by the darts community.

This game can also be played by teams of 2 or even more persons. In some variations, when played with more than 2 teams, the system of points is replaced by penalty points, also known as cut-throat scoring. With penalty points the points score on every team that has not closed the number and the low point total wins the game.

Multiple variations exist on the standard theme of hitting each number 3 times to close, followed by scoring points on closed numbers until all players have closed a given number. Standard scoring is the norm, but Cut-throat scoring may also be used in all variations where points are used rather than runs.

The Scram variation is played with 2 players or teams. As in standard Cricket, Scram can use all the numbers on the board minus the bulls-eye, the numbers 15 through 20 and the bull's-eye, or random number selections. Like with most dart games, 3 darts are thrown each turn per player. If teams are used, turns alternate between opposing players, i.e. Team 1, Player 1 -> Team 2, Player 1 -> Team 1, Player 2 -> Team 2, Player 2, etc.

Numbers can be closed in the standard fashion i.e. hitting a single 3 times, hitting a double and a single, hitting a triple, etc. A closing variation, when using only the numbers 1-20, is a single hit on a number closes it out. Standard scoring is used, i.e. a triple 17 is worth 51 points.

Player/Team 1 starts as the "Blocker" and Player/Team 2 as the "Scorer." The Blocker throws first and attempts to close as many numbers as possible. The Scorer follows and attempts to score as many points as possible, on still open numbers, before the blocker can close all of the numbers. Once all the numbers have been closed, the round ends, and the Scorer tallies their points. The Players/Teams then switch roles and continue, with the new Blocker throwing first. The Player/Team with the most points is the winner.

The Bowlers and Batters variation, also known as English Cricket, uses all the numbers on the board, and is a two player/team game. Bowlers and Batters is very similar to Scram because the game is played in two separate rounds where the players have a specific role in each round. One player is designated a batter and the other is a bowler; the batter goes first.

There are ten wickets assigned and it is the bowlers task to remove these wickets by hitting bull's-eyes: a single bull's-eye erases one wicket and a double bull erases two. The batter must score as many points as possible, while there are still wickets remaining, because only points over 40 are counted as runs, i.e. a score of 36 would score no runs, a score of 43, three runs, and a score of 58, 18 runs.

The first round ends once the bowler has erased all ten wickets by hitting bull's-eyes. At this point the batter marks down the amount of runs he scored, the players switch roles, and another round is played. The winner is the player who scores the most runs. There are always 2 innings - sometimes played over more than one day.

This version of the game is more commonly known as Stick Arrows in the town of Poole and other parts of the South West of England.

Tactics is the UK version of Cricket, and is almost the same as described above in Gameplay. However, Tactics, in addition to 20 through 15 and the bull's-eye, also uses Doubles and Triples as separate scoring objectives. Three of each number along with three bulls, three doubles, and three triples are required to complete the game. In addition the first player to close all objectives must have a tied score or better to win.

There are two ways of playing Tactics, 'slop' and 'strict'. In Slop Rules Tactics, all doubles and triples count, while in Strict Tactics, only the doubles and triples from 15 through 20 count.

The major tactical difference in game play between Tactics and Cricket is the introduction of Triples and Doubles as objectives. The player is offered a choice as to how these may be applied to his/her score. If 20 has been closed by only one player and that player hits the triple 20, they have the option of taking the 60 points, or applying this as one of their three required 'triple' hits. If 20 has been closed by both players, but triples have only been closed by one, that player can still use the hit to score 60 points on the triple 20.

Other versions played in Canada and in the USA are similar to the above but using the numbers 20 down through 13 and 20 through 12 respectively.

An alternate version of the game is played in Newfoundland, Canada, hence the name Newfie. This version is similar to the English variation called Faldo, in New Zealand this game is known as Shanghai. Along with each player needing to close 20 through 15, and the bull's-eye, it is required to hit three triples and three doubles. As with 20–15, once a player has closed his/her triples or doubles by hitting three of any type, they can point on the double or triple ring. For example, if a player were to hit triple 20 to open, he/she must decide whether to take three 20's (closing 20) or count one triple. For the triples and doubles it doesn't matter where they land, as long as they are on the ring. Hence, a triple 10 would count as 30 points if the player had already thrown three other triples to close them. In some cases in addition to doubles, triples and bulls, beds must also be closed. A bed is when all three darts from a single turn land in the same number.

This version of cricket is also referred to as "Piggy" or "Marty Mouse."

This variation of the game is played especially in north-west England. Teams split into equal numbers of players and each team chooses one person to throw closest to the bullseye. Closest to the bullseye goes first and is the batting team. The object of the batting team is to score as many 'runs' as possible i.e. your score on each turn is your runs; 3 throws being your 'bat'. The 'bowling' team has to hit doubles, trebles or bullseyes to score a wicket; a double being 1 wicket, a treble being 2 wickets and a bullseye being 3 wickets, 3 throws being your 'bowl'. When the bowling team reaches 10 wickets, as is with cricket, the sides change and the game continues. The winning team is the team who scores the most runs before having lost all 10 wickets.

A variation of this game is played in the West Riding of Yorkshire when the first to "bat" is decided by the first player to hit a double. The "batsman" has either 3 or 5 "wickets". The "bowler", in order to take a "wicket", must throw a double(s). The "batsman" must score over a previously agreed number (commonly 20 or 30) to score "runs". Only the excess of the agreed score counts as "runs" e.g. if the "batsman" throws a total of 58 (the agreed number for scoring being 30), then he would be credited with 28 runs. If he only scores 30 he would have no runs. The aim is to score as many as possible before all the "wickets" are lost. At this point, the players change roles and the winner is the one with most "runs". Doubles, trebles, bulls and outer bulls score as normal.

A more recent version of darts cricket, to take into account the rise of the Twenty20 form of the game, has been developed in Nottingham.

The 'batting side' has 7 sets of 3 darts to score as many 'runs' as they can. The first 2 sets of darts are the 'powerplays' and count the full score, the following 5 sets of darts score half points, rounded up.

Example score:

Set 1; 20, 20, 1 (41 PTS) Set 2; 14, 40, 20 (74 PTS) Set 3; 20, 1, 5 (13 PTS) Set 4; 15, 3, 20 (19 PTS) Set 5; 60, 15, 15 (45 PTS) Set 6; 15, 20, 5 (20 PTS) Set 7; 14, 13, 24 (26 PTS)

Total scored - 238

The 'bowler' has 6 sets of darts to take the ten wickets to bowl the batting side out. Wickets are taken by scoring either outer bull (2 Wickets) or bullseye (4 wickets).

The beauty of the game is that once a player loses four wickets, they must throw one of their three darts with their non darts hand, losing six wickets means 2 darts with weak hand, and when 8 wickets are down all three must be thrown with the weak arm. This creates a real tension in run chases and can make for unbelievably tense finishes.