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Crash Boom Bang!

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Director(s)
  
Takeshi Narita

Programmer(s)
  
Kazuteru Suzuki

Initial release date
  
20 July 2006

Developer
  
Platform
  
2/10
IGN

Distributor(s)
  
Vivendi Games

Producer(s)
  
Shinji Yoshikawa

Artist(s)
  
Yutaka Shioya

Series
  
Genre
  
Party game

Crash Boom Bang! Crash Boom Bang 2 by CrashMinder on DeviantArt

Designer(s)
  
Yuka NiijimaMaiko AzakiShiina Suzuki

Publishers
  
Vivendi Games, Sierra Entertainment

Similar
  
Crash Bandicoot games, Dimps games, Party games

Crash Boom Bang!, known in Japan as Crash Bandicoot Festival, is a party game developed by Dimps and published by Vivendi Universal Games in Japan and by Sierra Entertainment internationally for the Nintendo DS. It was released in Japan on July 20, 2006, in North America on October 10, 2006, in Europe on October 27, 2006, and in Australia on November 2, 2006. It is the only game in the Crash Bandicoot series to be developed by a Japanese company and the first to be released in Japan before North America. It was also the final game in the series to be released in Japan.

Contents

Crash Boom Bang! wwwtheisozonecomimagescovernds1317960535jpg

Crash Boom Bang! is the first game to be released exclusively for the Nintendo DS, and the second party game of the series, after Crash Bash. The game's story centers on a multi-millionaire who uses the characters of the series to unearth a powerful object dubbed the "Super Big Power Crystal". The game has received largely negative reception from reviewers, who criticized it for having unoriginal, dull gameplay and poor controls.

Crash Boom Bang! Let39s Try Crash Boom Bang Ft OptimalSource YouTube

Gameplay

Crash Boom Bang! Crash Boom Bang Speedrun in 3819 Live Commentary YouTube

Crash Boom Bang!'s stages resemble board games, as each play area is split into a number of squares. The game takes place among four players, with the computer assigned to spare players. All players simultaneously roll dice. The number each player rolls is the amount of squares they move forward. Depending on the type of square that the player lands on, Wumpa Fruit (which is used as points during the race) can be won or lost, an item can be obtained, a special event might be triggered, or a mini-game might commence. If a player lands on a fork in the road, the player will have to select the desired direction with either the stylus or the control pad.

Crash Boom Bang! Crash Boom Bang Intro YouTube

In the Adventure Mode, the characters compete in a race for the Super Big Power Crystal. This race is made up of six stages, each containing smaller sub-maps. The host of the race, the Viscount, sets a task for each stage. This task must be completed before the player can continue to another map. The player with the most points is the winner of the stage. The overall winner of all the stages is the winner of the Viscount's race. In the Festival Mode, the gameplay is fundamentally the same as in the Adventure Mode, with the exception of the ability to select stages to play freely. In the My Room mode, the player's character has his or her own private room in which he or she can either play minigames that have been collected in Adventure Mode, view a collection of items obtained in Adventure Mode, or create a Motion Panel, a unique in-game communication tool can allow customized messages to be sent mid-game to help friends or distract other players' gameplay. The decorations in My Room is different for each character.

Crash Boom Bang! features forty mini-games that can be played alone or remotely against friends. Balance, timing, and intelligence are required to win these mini-games. When a player is not taking part in a mini-game, he or she can bet Wumpa Fruit on the winner. The player can help players that have been bet on or obstruct players that have not been bet on by using the Motion Panel. If the player has a special item, the player can access the Shop screen from the Bet screen and buy or sell items.

Characters

A number of characters from past Crash Bandicoot games return in Crash Boom Bang!, though only eight are playable. The playable characters include Crash Bandicoot, Coco Bandicoot, Crunch Bandicoot, Pura, Doctor Neo Cortex, Tawna, Pinstripe Potoroo, and Fake Crash. All of the characters physically appear as they do in official Japanese Crash Bandicoot artwork and promotions (which was the only Sierra Entertainment video game to be introduced the official Japanese Crash Bandicoot artwork and promotions), though Crash's model was altered for the non-Japanese releases to closer resemble his Crash Twinsanity model. The host of the party, the Viscount, is an original character designed specifically for the game. His name in the original Japanese version is "Viscount Devil", a reference to the Tasmanian devil native to Australia. Other past characters make cameos in the game at one point or another, such as the Lab Assistants, Doctor N. Gin, Tiny Tiger, Doctor Nefarious Tropy and Polar. Aku Aku serves as the player's tutor, while Uka Uka makes a cameo appearance as a purchaseable item in the shop.

Story

While developing a resort in Tasmania, the Viscount finds a map of an ancient city containing the fabled Super Big Power Crystal. He attempts to find it himself, but due to the large amount of puzzles, he fails miserably. In the resort, the Viscount decides to gather up the world's cleverest and strongest bunch of characters and con them into finding the Crystal for him. He sends an invitation to Coco Bandicoot, inviting her and Crash to the World Cannonball Race, where the winner earns $100,000,000.

The race starts in Port Town, with the winners traveling in a boat to a large desert. Legend has it that four stone tablets are buried somewhere in the desert, and the contestants are sent out to dig for them and bring them to the Viscount. According to the stone tablets, the actual location of the Crystal is hidden somewhere on the ancient map. Before he can investigate the matter further, Doctor Neo Cortex swoops in and snatches the map. As the two struggle for the map, the map is torn to shreds.

Cortex sends his loyal Lab Assistants to find the pieces of the map scattered throughout the big City and bring them to him. Now that the contestants know about the map, the Viscount decides to reveal his true intentions: the Super Big Power Crystal can grant a single wish who whoever obtains it, and the Viscount is willing to give a large sum of money to those who help him find it. Finding the Power Crystal is impossible without the Final Key, so the Viscount boards his plane to travel to the North Atlantic Ocean in search for the Final Key. But the plane is full, and only a select number of the contestants are able to board. Propelled to the skies by an explosive volcano, the contestants are able to board the Viscount's plane.

On the Viscount's ship, the Viscount tells the group the story of an explorer who found the Final Key, but was unable to find the Power Crystal. That explorer was the Viscount's grandfather. As the explorer sailed back to his homeland to recollect his thoughts, his ship crashed into an iceberg and sank, taking the Viscount's grandfather to a watery grave. "Sounds like a movie", remarks one of the attendees. The Viscount tells them to dive to the sunken ship and retrieve the Final Key, much to their shock, considering the near-freezing temperatures. Despite this, the group is able to find the Final Key before freezing to death. With all the pieces of the puzzle at hand, the Viscount victoriously enters the Tower, where the Super Big Power Crystal awaits its owner. Just as the Viscount is about to make his wish, Crash steps forward and makes his wish of a large pile of Wumpa Fruit, much to the Viscount's grief. "May peace prevail on Earth", says Coco.

Development

Crash Boom Bang was developed by a Japanese video game studio Dimps. The game was designed by Yuka Niijima, Maiko Azaki and Shiina Suzuki, and was produced by Shinji Yoshikawa of Vivendi Universal Games. Takeshi Narita served as a creative director. It was programmed by Takeshi Kobayashi and Michitoshi Momose, with Kazuteru Suzuki serving as a chief programmer. The music was composed and arranged by Kuniyuki Morohashi. Yutaka Shioya served as the art director for the game.

On developing the mobile phone version of Crash Boom Bang!, producer Elodie Larre described adapting a party game for the mobile phone as a "big challenge". Not wanting to make "another multiplayer game where the players just pass the phone to each other" and hoping to attract both old and new fans of the series, the development team decided to integrate the mobile phone itself into the minigames, creating such minigame gimmicks as playing with one hand behind the back, with one eye closed, playing with the chin, etc. The biggest challenge for the team was keeping the minigames inside the phone's memory, which was cited as slightly inferior to the first PlayStation console. The WarioWare series was described as an influence in making the game.

Crash Boom Bang! is the first game in the series to exclusively feature the Japanese voice cast in all regional versions of the game. The voice cast includes Makoto Ishii in the dual role of Crash and Fake Crash, Risa Tsubaki as Coco, Yōsuke Akimoto as Doctor Cortex, Shinya Fukumatsu as Crunch, Akiko Toda as Tawna, Asuka Tanii as Pura, and Takahiro Yoshino as Pinstripe.

Reception

Crash Boom Bang! received mostly negative reviews, with the game receiving an average ranking of 42.45% at GameRankings, and a score of 37 out of 100 based on fourteen reviews at Metacritic. Frank Provo of GameSpot criticized the game for its dull minigames and purely cosmetic Crash license, citing that "apart from the way the characters look and the way the Nitro boxes explode, [...] there isn't a whole lot that's Crash-like about Crash Boom Bang!". Nintendo Power recommended the game only to die-hard Crash fans and advised others to wait for Crash's next outing. Lesley Smith of Eurogamer criticized the game for a number or reasons, including bad stylus recognition, boring gameplay, terrible graphics and rigged, repetitive mini-games. IGN's review was one of the most scathing, dubbing Crash Boom Bang! "a terrible, terrible game with poor organization" and "easily one of the worst games on the system". More middling reviews have come in from Official Nintendo Magazine, who felt the game was hampered by dodgy controls and a testing user interface, and Pocket Gamer's Jon Jordan, who dismissed the game's collection of minigames as "distinctly average and oddly passionless". Despite the negative reception, Crash Boom Bang! was the seventh best-selling game in Australia on the week of June 4 to June 10, 2007.

References

Crash Boom Bang! Wikipedia