8.8 /10 1 Votes
Composer(s) Hikoshi Hashimoto | 4.4/5 Initial release date 21 November 1994 | |||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||
Release date(s) NA: November 21, 1994JP: January 27, 1995EU: 1995 Similar Givro games, Fighting games |
Cosmic Carnage, known in Japan as Cyber Brawl (サイバーブロール), is a 1994 2-D fighting video game released for the Sega 32X, developed by Givro and published by Sega. It was one of the few original titles created for the add-on during its short lifespan.
Contents
- Cosmic carnage 32x playthrough nintendocomplete
- Story
- Gameplay
- Soldiers
- Fugitives
- Release
- Reception
- References

Cosmic carnage 32x playthrough nintendocomplete
Story

In an uncharted star system, a group of prisoners en route to a celestial space mine overpower the ship’s guards and take control of the ship, but during their breakout, most of the ship’s controls are damaged.

After days of drifting, the criminals realize that their only hope is to hijack another ship and use their distress signal to bring a military ship to their aid. They then trick the ship by ramming their own vehicle into it. The impact, however, badly damages both and destroys all but one of the escape pods, as well as killing all but four from each ship (eight in total). The few survivors fight for the final escape pod and a chance of survival.
Gameplay

The game was designed to use the Mega Drive’s six-button controller, along with Eternal Champions. Also like Eternal Champions, Cosmic Carnage can be very difficult to compete against the CPU characters using the standard three button controller. With the six button controller, the player is given two buttons to kick, two buttons to punch and two to ‘provoke’ (taunt), with the ‘provoke’ attack differing depending on how fast one presses the button.

Four of the characters use armor to assist them in battle; one may choose one of the two options (‘light’ or ‘heavy’) for each of the three armors (body armor, leg armor and arm armor), each providing the character with its own special move. For instance, Zena-Lan can perform a whirlwind kick in light armor and an electric ground pound attack with the heavy armor. The armor can be torn off, however, removing these attacks, a gameplay feature previously used in Allumer's Blandia, while Sega would later use it in the decade for their Fighting Vipers games.

A death move can be achieved by using special moves to win a battle in the final round of each fight (special throws will not accomplish a death move). This gameplay mechanic was previously used by Sega, who had used it in Eternal Champions and was created and popularized by Midway Games’ Mortal Kombat series. In Cosmic Carnage, either the opponents head will explode, their arms will be cut off, or they will be cut in half at the waist. Also included is a ‘zoom feature’ similar to the one used in SNK’s Art of Fighting and Samurai Showdown games that amongst other things, highlights faults with the game’s sprites.
Achieving a ‘good ending’ for a fighter is time based, so depending on how fast the player kills his/her opponents, the more time there is left to escape to the life pod and to drift far enough away from the crashed ships, so the explosion won't hit the player.
Soldiers
All soldiers use Light Armor and can be equipped with Heavy Armor before fights.
Fugitives
None of the fugitives may use armor.
Release
Cosmic Carnage was released by Sega in North America on November 21, 1994, as a launch title for the Sega 32X. Former Sega of America executive producer Michael Latham stated that the company was rushed to release games on time for the 32X's launch, and said that "[w]hen Cosmic Carnage showed up, we didn't even want to ship it. It took a lot of convincing, you know, to ship that title." The Japanese version, under the title known as Cyber Brawl, was released on January 27, 1995.
Reception
Cosmic Carnage received mostly negative reviews. The four reviewers of Electronic Gaming Monthly unanimously commented that even taking into account the fact that it is a launch title, Cosmic Carnage is a disappointing game which fails to push significantly beyond the capabilities of the standalone Sega Genesis in either graphics or audio. They did remark that the armor mechanic is an impressive innovation, but nonetheless felt that the overall gameplay was mediocre at best. In their review, GamePro praised the armor mechanic and sci-fi styled graphics, but criticized the slow action and limited originality, and concluded that "there are more exciting Genesis fighters around".
In a retrospective review, Levi Buchanan of IGN applauded the character sprites, noting that they are "large, colorful, and decently detailed", but felt that the sprite detail were "ruined" by zooming effects. Buchanan also criticized the audio, which consist of "[h]orrid, crunchy music and weak sound effects." Brett Alan Weiss of AllGame cited Cosmic Carnage as "[a] poor cousin of such 2D fighters as Mortal Kombat and Street Fighter II", criticizing its slow gameplay and pixelated graphics.