Girish Mahajan (Editor)

Cortex Command

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Release date(s)
  
28 September 2012

Genre
  
Action game

9/10
Steam

5/10
IGN

Initial release date
  
28 September 2012

Publisher
  
Data Realms

Cortex Command httpss3amazonawscomDRLMainStaticimagesccsp

Designer(s)
  
Daniel Tabár (Development Director)

Mode(s)
  
Single-player, Local Multiplayer

Developers
  
Data Realms, Dan Tabar, Chris Kruger

Platforms
  
Microsoft Windows, Linux, Macintosh operating systems

Similar
  
Side-scrolling games, Other games

Cortex command man vs bot


Cortex Command is a 2-dimensional side-scrolling action game developed by Data Realms. The player takes the role of a stationary or mobile "brain", which can take control of other purchased units in order to accomplish objectives. Missions range from tasks such as retrieving a control chip in a cave filled with zombies to defending the brain from attack. As the brain is weak, the player must manage his resources carefully, protecting the brain, mining gold and fighting off enemies. The game includes the ability for players to create mods (additions and changes to the game) with the built in Lua programming applet and simple scripting.

Contents

Cortex Command Review Cortex Command tries hard but falls short Geekcom

The game was first released as an open beta and was later released for purchase with a time-limited demo version available as well. As of 2009, the full version is still being refined (as the game is still in extensive development), but includes unlimited play and extra features unavailable in the demo.

Cortex Command Cortex Command on Steam

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Development

Cortex Command Cortex Command Wikipedia

The game engine was designed and built by Dan Tabár (Data), using several open source libraries. The GUI was built by Jason Boettcher, the artwork is by Arne Niklas Jansson, and the macOS port is by Chris Kruger. As of May 2008, the game was described as being in development for approximately seven years, with Dan Tabár quitting his job in mid-2006 to work full-time on the project. No versions for game consoles are planned. The game allows several components to be modified using Lua and INI files, such as Scenes (or levels), Actors, Weapons, and more. Influences for the game include the X-COM: UFO Defense series.

Reception

Cortex Command Cortex Command YouTube

The control system for the unfinished version of the game has been described as "too fiddly to be considered entertaining. Others described the game as requiring patience, asking players to "take [their] time and experiment". The game has been compared to other games in the genre, such as GunBound and Worms. Positive reviews praise the detailed physics, as well as the chaotic gameplay.

Cortex Command was the Indie Games Game of the year for April 2014.

Cortex Command won the Audience Award and Technical Excellence award at the 2009 Independent Games Festival.

References

Cortex Command Wikipedia