Puneet Varma (Editor)

Contact Sam Cruise

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Release date(s)
  
EU: 1986

Initial release date
  
1986

Genre
  
Action-adventure game


Mode(s)
  
Single-player

Publisher
  
Microsphere

Platform
  
ZX Spectrum

Contact Sam Cruise httpsuploadwikimediaorgwikipediaenthumbc

Developers
  
Microsphere, David S. Reidy, Keith Warrington

Designers
  
David S. Reidy, Keith Warrington

Similar
  
Microsphere games, Adventure games

Contact sam cruise zx spectrum 1 minute review nostalgia nerd


Contact Sam Cruise is a computer game created by David Reidy with graphics by Keith Warrington for the ZX Spectrum and released by Microsphere in 1986. Using a similar engine to Skool Daze, this game charted the exploits of a player-controlled private detective called Sam Cruise.

Contents

Plot

The player controls Sam Cruise, a private investigator in an unnamed city in an unnamed year. Sam has received a call from a woman called Lana requesting he meet her in a hotel room in town. "So began", says Cruise in the game's opening "the case of the Bali Budgie" (a play on the title of the noir film The Maltese Falcon).

Gameplay

The game is made in the style of a 1930s detective movie and Sam needs to solve a murder. Play takes place in a scrolling two-dimensional environment consisting of part of a city in the United States.

Although the player is given considerable freedom to explore the game-area the solution to the game is a linear progression through various puzzles. The main character is usually given hints on how to complete the next stage via in-game phone calls. Players are able to enter buildings (although the view remains outside the building with Sam visible through the windows - there is no cutaway), switch lights on and off, open doors and collect money (by somersaulting onto the bills blowing down the street). Sam can also don disguises for various parts of his mission and at times will also have to evade police - for example by pulling out building fuses to cut the lights at the start of the game when he finds a dead body. Sam carries a limited amount of money in dollar bills and this ticks away slowly with the game ending if Sam's money-level reaches zero.

If Sam finds himself arrested by the police he is taken to a police station and deposited in a cell for a period of time before being released on bail which will reduce the amount of money he has. Sam can also find himself bodily picked up by gangsters and hurled from the top of a building (one of the favoured method of disposal by the gangsters in this game). Although this will not kill him, he will become unconscious and have been mugged (i.e. lost more money) when he comes to. Sam also has a limited number of first aid packs (depicted as red crosses on the screen display) that are used-up if he is shot by gangsters. If these run out the game ends.

References

Contact Sam Cruise Wikipedia