Rahul Sharma (Editor)

ChucK

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Paradigm
  
Multi-paradigm

Typing discipline
  
Strong

Designed by
  
Ge Wang

OS
  
Cross-platform

ChucK

First appeared
  
2003; 14 years ago (2003)

Stable release
  
1.3.5.2 / October 21, 2015; 16 months ago (2015-10-21)

ChucK is a concurrent, strongly timed audio programming language for real-time synthesis, composition, and performance, which runs on Linux, Mac OS X, Microsoft Windows, and iOS. It is designed to favor readability and flexibility for the programmer over other considerations such as raw performance. It natively supports deterministic concurrency and multiple, simultaneous, dynamic control rates. Another key feature is the ability to live code; adding, removing, and modifying code on the fly, while the program is running, without stopping or restarting. It has a highly precise timing/concurrency model, allowing for arbitrarily fine granularity. It offers composers and researchers a powerful and flexible programming tool for building and experimenting with complex audio synthesis programs, and real-time interactive control.

Contents

ChucK was created and chiefly designed by Ge Wang as a graduate student working with Perry R. Cook. ChucK is distributed freely under the terms of the GNU General Public License on Mac OS X, Linux and Microsoft Windows. On iPhone and iPad, ChiP (ChucK for iPhone) is distributed under a limited, closed source license, and is not currently licensed to the public. However, the core team has stated that it would like to explore "ways to open ChiP by creating a beneficial environment for everyone".

Language features

The ChucK programming language is a loosely C-like object-oriented language, with strong static typing.

ChucK is distinguished by the following characteristics:

  • Direct support for real-time audio synthesis
  • A powerful and simple concurrent programming model
  • A unified timing mechanism for multi-rate event and control processing.
  • A language syntax that encourages left-to-right syntax and semantics within program statements.
  • Precision timing: a strongly timed sample-synchronous timing model.
  • Programs are dynamically compiled to ChucK virtual machine bytecode.
  • A runtime environment that supports on-the-fly programming.
  • ChucK standard libraries provide:

  • MIDI input and output.
  • Real-time control via the Open Sound Control protocol.
  • Synthesis Toolkit unit generators.
  • Code example

    The following is a simple ChucK program that generates sound and music:

    // our signal graph (patch) SinOsc f => dac; // set gain .3 => f.gain; // an array of pitch classes (in half steps) [ 0, 2, 4, 6, 9, 10 ] @=> int hi[]; // infinite loop while( true ) { // choose a note, shift registers, convert to frequency Std.mtof( 65 + Std.rand2(0,1) * 43 + hi[Std.rand2(0,hi.cap()-1)] ) => f.freq; // advance time by 120 ms 120::ms => now; }

    Uses

    ChucK has been used in performances by the Princeton Laptop Orchestra (PLOrk) and for developing Smule applications, including their ocarina emulator. PLOrk organizers attribute some of the uniqueness of their performances to the live coding they can perform with ChucK.

    References

    ChucK Wikipedia