Chrome Engine was a proprietary 3D game engine developed by Techland. The current version, Chrome Engine 6, supports Mac OS X, Linux, Xbox One, PlayStation 4, Xbox 360, PS3 and Microsoft Windows.
Chrome Engine evolved through over nine years of development. According to its creators the engine is purely "What You See Is What You Get" and allows substantial control over the process of creating game levels.
Platform-independent multi-threaded rendering system architecture:
built-in DX10 / Xbox 360 / PlayStation 3 implementations
static and dynamic visible surface determination
resource management system
Material system:
supports per-pixel lighting techniques: normal mapping, virtual displacement mapping, environment mapping or parametrized Phong lighting
Deferred shading
static and dynamic lighting
GPU shader level access
shader level-of-detail support
Terrain:
heightmap-based geometry enhanced with geomipmapping and polygon reduction algorithms
flexible road system
Procedural vegetation and meshes spreading
Post-processing effects manager:
64-bit High dynamic range (HDR) rendering
supports motion blur, bloom, glow, depth-of-field, ambient occlusion, tone-mapping, edge anti-aliasing, gamma correction
Sun dynamic soft shadowing techniques:
up to four stable cascades in shadow mapping
accurate dynamic shadows
multiple shadow filtering techniques
Skeletal animation system:
animation blending and morphing
built-in skeletal controllers
integrated with 3D Studio Max
utilizing morph targets for face mimics
Particle system:
particle physics and environmental effects
procedural fire
Volumetric natural phenomena atmospheric effects
Graphical user interface (GUI) system
Rigid body physics system:
basic physics type presets
interactions with physical objects and static environment
destroyable objects
breakable joints with constraints
ragdoll character animation
Deformable objects: clothes, ropes
Multithreading support
Physical Level Of Detail
Scripting physics
support for major output formats and multichannel surround sound
sound streaming
3D sound spatial positioning, sequencing, looping, filtering
support for Internet and LAN play
client - server architecture
authorization server
ChromEd is an expanded content creation and management tool. It enables real time level editing. The main features are:
visual placement and editing of game objects with a real time view of their appearance
a data-driven property editing framework
real time terrain editing
road system placing tool
time of day function, setting sun position to an hour-accurate location
real time performance analysis
lightmap generation tool
browser framework for finding and viewing game assets of all types.
First release of the engine used in Chrome.
Improved version of engine enhanced with support for DirectX 9.0.
This version of the engine underwent significant modifications. DirectX 9.0c and DirectX 10 support, HDR, shaders and bump mapping were implemented.
The fourth iteration of the Chrome Engine that was introduced with Call of Juarez: Bound in Blood. Supports DirectX 9 only.
This version debuted with Call of Juarez: The Cartel and Dead Island. This version was primarily used between 2011-2013.
The latest version of the Chrome Engine. Used in Dying Light and in the 2015 release Hellraid. This version of the engine has been used from 2013 to the present.
Chrome Engine 1
FIM Speedway Grand Prix (2003)
Chrome (2003)
Chrome: SpecForce (2005)
Crazy Soccer Mundial (2006)
Chrome Engine 2
Xpand Rally (2004)
Xpand Rally Xtreme (2006)
Terrorist Takedown: War in Colombia (2006)
Terrorist Takedown: Covert Ops (2006)
GTI Racing (2006)
FIM Speedway Grand Prix 2 (2006)
Expedition Trophy: Murmansk Vladivostok (2006)
UAZ 4X4 Racing (2007)
Full Drive: UAZ 4x4 – Ural Appeal (2007)
Classic Car Racing (2007)
Code of Honor: The French Foreign Legion (2007)
Full Drive 2: UAZ 4x4 (2008)
4x4: Hummer (2008)
Full Drive 2: Daurian Marathon (2008)
Full Drive 2: Siberian Appeal (2008)
Battlestrike: Force of Resistance (2008)
Sniper: Art of Victory (2008)
GM Rally (2009)
KrAZ (2010)
Full Drive 2: Trophy Murmansk - Vladivostok 2 (2010)
Chrome Engine 3
Call of Juarez (2006)
FIM Speedway Grand Prix 3 (2008)
Speedway Liga (2009)
FIM Speedway Grand Prix 4 (2011)
Chrome Engine 4
Call of Juarez: Bound in Blood (2009)
Sniper: Ghost Warrior (2010)
Nail'd (2010)
Mad Riders (2012)
Chrome Engine 5
Call of Juarez: The Cartel (2011)
Dead Island (2011)
Dead Island: Riptide (2013)
Call of Juarez: Gunslinger (2013)
Chrome Engine 6
Dying Light (2015)
Hellraid (TBA)
Dead Island Definitive Edition (2016)
Dead Island Riptide Definitive Edition (2016)
Unknown version
Chrome 2 (project suspended)
Warhound (project suspended)