Chrome Engine was a proprietary 3D game engine developed by Techland. The current version, Chrome Engine 6, supports Mac OS X, Linux, Xbox One, PlayStation 4, Xbox 360, PS3 and Microsoft Windows.
Chrome Engine evolved through over nine years of development. According to its creators the engine is purely "What You See Is What You Get" and allows substantial control over the process of creating game levels.
Platform-independent multi-threaded rendering system architecture:built-in DX10 / Xbox 360 / PlayStation 3 implementationsstatic and dynamic visible surface determinationresource management systemMaterial system:supports per-pixel lighting techniques: normal mapping, virtual displacement mapping, environment mapping or parametrized Phong lightingDeferred shadingstatic and dynamic lightingGPU shader level accessshader level-of-detail supportTerrain:heightmap-based geometry enhanced with geomipmapping and polygon reduction algorithmsflexible road systemProcedural vegetation and meshes spreadingPost-processing effects manager:64-bit High dynamic range (HDR) renderingsupports motion blur, bloom, glow, depth-of-field, ambient occlusion, tone-mapping, edge anti-aliasing, gamma correctionSun dynamic soft shadowing techniques:up to four stable cascades in shadow mappingaccurate dynamic shadowsmultiple shadow filtering techniquesSkeletal animation system:animation blending and morphingbuilt-in skeletal controllersintegrated with 3D Studio Maxutilizing morph targets for face mimicsParticle system:particle physics and environmental effectsprocedural fireVolumetric natural phenomena atmospheric effectsGraphical user interface (GUI) systemRigid body physics system:basic physics type presetsinteractions with physical objects and static environmentdestroyable objectsbreakable joints with constraintsragdoll character animationDeformable objects: clothes, ropesMultithreading supportPhysical Level Of DetailScripting physicssupport for major output formats and multichannel surround soundsound streaming3D sound spatial positioning, sequencing, looping, filteringsupport for Internet and LAN playclient - server architectureauthorization serverChromEd is an expanded content creation and management tool. It enables real time level editing. The main features are:
visual placement and editing of game objects with a real time view of their appearancea data-driven property editing frameworkreal time terrain editingroad system placing tooltime of day function, setting sun position to an hour-accurate locationreal time performance analysislightmap generation toolbrowser framework for finding and viewing game assets of all types.First release of the engine used in Chrome.
Improved version of engine enhanced with support for DirectX 9.0.
This version of the engine underwent significant modifications. DirectX 9.0c and DirectX 10 support, HDR, shaders and bump mapping were implemented.
The fourth iteration of the Chrome Engine that was introduced with Call of Juarez: Bound in Blood. Supports DirectX 9 only.
This version debuted with Call of Juarez: The Cartel and Dead Island. This version was primarily used between 2011-2013.
The latest version of the Chrome Engine. Used in Dying Light and in the 2015 release Hellraid. This version of the engine has been used from 2013 to the present.
Chrome Engine 1
FIM Speedway Grand Prix (2003)Chrome (2003)Chrome: SpecForce (2005)Crazy Soccer Mundial (2006)Chrome Engine 2
Xpand Rally (2004)Xpand Rally Xtreme (2006)Terrorist Takedown: War in Colombia (2006)Terrorist Takedown: Covert Ops (2006)GTI Racing (2006)FIM Speedway Grand Prix 2 (2006)Expedition Trophy: Murmansk Vladivostok (2006)UAZ 4X4 Racing (2007)Full Drive: UAZ 4x4 – Ural Appeal (2007)Classic Car Racing (2007)Code of Honor: The French Foreign Legion (2007)Full Drive 2: UAZ 4x4 (2008)4x4: Hummer (2008)Full Drive 2: Daurian Marathon (2008)Full Drive 2: Siberian Appeal (2008)Battlestrike: Force of Resistance (2008)Sniper: Art of Victory (2008)GM Rally (2009)KrAZ (2010)Full Drive 2: Trophy Murmansk - Vladivostok 2 (2010)Chrome Engine 3
Call of Juarez (2006)FIM Speedway Grand Prix 3 (2008)Speedway Liga (2009)FIM Speedway Grand Prix 4 (2011)Chrome Engine 4
Call of Juarez: Bound in Blood (2009)Sniper: Ghost Warrior (2010)Nail'd (2010)Mad Riders (2012)Chrome Engine 5
Call of Juarez: The Cartel (2011)Dead Island (2011) Dead Island: Riptide (2013)Call of Juarez: Gunslinger (2013)Chrome Engine 6
Dying Light (2015)Hellraid (TBA)Dead Island Definitive Edition (2016)Dead Island Riptide Definitive Edition (2016)Unknown version
Chrome 2 (project suspended) Warhound (project suspended)