6.8 /10 1 Votes
3.7/5 GOG Initial release date 7 September 2004 | 7/10 5.8/10 IGN Release date(s) September 2004 Genre Economic simulation | |||||||||||||||||||||||||||||||||
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Mode(s) Single player, Multiplayer Similar Chris Sawyer games, Economic simulation games, Other games |
Chris sawyer s locomotion 01 boulder breakers walkthrough gameplay pc
Chris Sawyer's Locomotion is a computer game by independent game developer Chris Sawyer from 2004. In his words, it is "the spiritual successor to Transport Tycoon".
Contents
- Chris sawyer s locomotion 01 boulder breakers walkthrough gameplay pc
- Chris sawyer s locomotion 11 aerophobia pc
- Gameplay
- Scenarios
- Third party add ons
- History
- Critical reception
- References

Chris sawyer s locomotion 11 aerophobia pc
Gameplay

The game allows the player to use railroads, trams, trucking lines, buses, airplanes and ships to earn money in a transport company between the years 1900 to 2100. It contains over 40 pre-designed scenarios and a scenario editor, and can also be played in multiplayer mode with another human-controlled competitor. The game is played in an 2D isometric view like the other games by Chris Sawyer, particularly RollerCoaster Tycoon, which uses the engine that was originally developed for Transport Tycoon.
Scenarios

The scenarios have five difficulty levels: Beginner, Easy, Medium, Challenging and Expert. Different objectives are available, some require the player to finish on a certain position in the company ranking list while others require the transportation of a specific amount of cargo. In some cases these objectives have additional limits, such as that the player must finish within a certain time limit.

While many of the scenarios are fictional, some are based on real-world countries such as the United States, Switzerland, and the United Kingdom.
Third party add-ons

In recent years, several add-ons have been created for the game, including hundreds of trains, trucks, airplanes and other vehicles. Some people have used special programs to convert Microsoft Train Simulator rolling stock for use in Locomotion.
History

Locomotion was developed by game developer Chris Sawyer as "spiritual successor to Transport Tycoon". The game was published and released by Atari in the U.S. on September 7, 2004 and a few days later in the rest of the world.
In 2013 an iOS version of Transport Tycoon was released that uses the graphics from Locomotion.
On March 17 2015, the game was re-released for digital download on Steam and gog.com.
Critical reception

Reviews of the game were generally not favorable, with many noting that the game's user interface and AI were both poor in comparison to the original Transport Tycoon. However, the AI algorithm had expanded since Transport Tycoon Deluxe, such that it would now build two-way routes and avoid constructing loops. Sabotage of the rival companies' vehicles, prevalent in Transport Tycoon, has been reduced but not entirely eliminated. Further, rival companies can never be bought over by the player's company.



