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Chess piece relative value

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Chess piece relative value

In chess, the chess piece relative value system conventionally assigns a point value to each piece when assessing its relative strength in potential exchanges. These values help determine how valuable a piece is strategically. They play no formal role in the game but are useful to players and are also used in computer chess to help the computer evaluate positions.

Contents

Calculations of the value of pieces provide only a rough idea of the state of play. The exact piece values will depend on the game situation, and can differ considerably from those given here. In some positions, a well-placed piece might be much more valuable than indicated by heuristics, while a badly placed piece may be completely trapped and, thus, almost worthless.

Valuations almost always assign the value 1 point to pawns (typically as the average value of a pawn in the starting position). Computer programs often represent the values of pieces and positions in terms of 'centipawns' (cp), where 100 cp = 1 pawn, which allows strategic features of the position, worth less than a single pawn, to be evaluated without requiring fractions.

Edward Lasker said "It is difficult to compare the relative value of different pieces, as so much depends on the peculiarities of the position...". Nevertheless, he said that bishops and knights (minor pieces) were equal, rooks are worth a minor piece plus one or two pawns, and a queen is worth three minor pieces or two rooks (Lasker 1915:11).

Standard valuations

The following table is the most common assignment of point values (Capablanca & de Firmian 2006:24–25), (Seirawan & Silman 1990:40), (Soltis 2004:6), (Silman 1998:340), (Polgar & Truong 2005:11).

These values are very reliable in endgames with a limited number of pieces. The oldest derivation of the standard values is due to the Modenese School (Ercole del Rio, Giambattista Lolli, and Domenico Lorenzo Ponziani) in the 18th century (Lolli 1763:255) and is partially based on the earlier work of Pietro Carrera (Carrera 1617:115–21). The value of the king is undefined as it cannot be captured, let alone traded, during the course of the game. Some computer chess programs give the king an arbitrary large value (such as 200 points or 1,000,000,000 points, for example Zillions of Games gives 106332 points for king vs. 14332 points for queen in center) to indicate that the inevitable loss of the king due to checkmate trumps all other considerations (Levy & Newborn 1991:45), as that is the easiest way to create a computer chess program due to technology limits. In the endgame, where there is usually little danger of checkmate, the fighting value of the king is about four points (Lasker 1934:73). In the endgame, a king is more powerful than a minor piece but less powerful than a rook. Julian Hodgson also puts its value at four points (Aagaard 2004:12). The king is good at attacking and defending nearby pieces and pawns. It is better at defending such pieces than the knight is, and it is better at attacking them than the bishop is (Ward 1996:13).

This system has some shortcomings. Combinations of pieces don't always equal the sum of their parts; for instance, two bishops are usually worth slightly more than a bishop plus a knight, and three minor pieces (nine points) are often slightly stronger than two rooks (ten points) or a queen (nine points) (Capablanca & de Firmian 2006:24), (Fine & Benko 2003:458, 582). A bishop pair is worth half a pawn, thus slightly superior to a bishop and knight.

The evaluation of the pieces depends on many parameters. For example, GM Larry Kaufman suggests the following values in the middlegame:

The Bishop pair is worth 7½. The position of the pieces also makes a significant difference, e.g. pawns near the edges are worth less than those near the centre, pawns close to promotion are worth far more, pieces controlling the centre are worth more than average, trapped pieces (such as bad bishops) are worth less, etc.

Alternative valuations

Although the 1/3/3/5/9 system of point totals is the most commonly given, many other systems of valuing pieces have been proposed. Several systems give the bishop slightly more value than the knight. A bishop is usually slightly more powerful than a knight, but not always; it depends on the position (Evans 1958:77,80) (Mayer 1997:7). A chess-playing program was given the value of 3 for the knight and 3.4 for the bishop (Mayer 1997:5).

Note: Where a value for the king is given, this is used when considering piece development, its power in the endgame, etc.

Hans Berliner's system

World Correspondence Chess Champion Hans Berliner gives the following valuations, based on experience and computer experiments:

  • pawn = 1
  • knight = 3.2
  • bishop = 3.33
  • rook = 5.1
  • queen = 8.8
  • There are adjustments for the rank and file of a pawn and adjustments for the pieces depending on how open or closed the position is. Bishops, rooks, and queens gain up to 10 percent more value in open positions and lose up to 20 percent in closed positions. Knights gain up to 50 percent in closed positions and lose up to 30 percent in the corners and edges of the board. The value of a good bishop may be at least 10 percent higher than that of a bad bishop (Berliner 1999:14–18).

    There are different types of doubled pawns; see the diagram. White's doubled pawns on the b-file are the best situation in the diagram, since advancing the pawns and exchanging can get them un-doubled and mobile. The doubled b-pawn is worth 0.75 points. If the black pawn on a6 were on c6, it would not be possible to dissolve the doubled pawn, and it would be worth only 0.5 points. The doubled pawn on f2 is worth about 0.5 points. The second white pawn on the h-file is worth only 0.33 points, and additional pawns on the file would be worth only 0.2 points (Berliner 1999:18–20).

    Changing valuations in the endgame

    As already noted when the standard values were first formulated (Lolli 1763:255), the relative strength of the pieces changes as a game progresses to the endgame. The value of pawns, rooks and, to a lesser extent, bishops may increase. The knight tends to lose some power, and the strength of the queen may be slightly lessened, as well. Some examples follow.

  • A queen versus two rooks
  • In the middlegame they are equal
  • In the endgame, the two rooks are somewhat more powerful. With no other pieces on the board, two rooks are equal to a queen and a pawn
  • A rook versus two minor pieces
  • In the opening and middlegame, a rook and two pawns are weaker than two bishops; equal to or slightly weaker than a bishop and knight; and equal to two knights
  • In the endgame, a rook and one pawn are equal to two knights; and equal or slightly weaker than a bishop and knight. A rook and two pawns are equal to two bishops (Alburt & Krogius 2005:402–3).
  • Bishops are often more powerful than rooks in the opening. Rooks are usually more powerful than bishops in the middlegame, and rooks dominate the minor pieces in the endgame (Seirawan 2003:ix).
  • As the tables in Berliner's system show, the values of pawns change dramatically in the endgame. In the opening and middlegame, pawns on the central files are more valuable. In the late middlegame and endgame the situation reverses, and pawns on the wings become more valuable due to their likelihood of becoming an outside passed pawn and threatening to promote. When there is about fourteen points of material on both sides, the value of pawns on any file is about equal. After that, wing pawns become more valuable (Berliner 1999:16–20).
  • C.J.S. Purdy gave minor pieces a value of 3½ points in the opening and middlegame but 3 points in the endgame (Purdy 2003:146, 151).

    Shortcomings of piece valuation systems

    There are shortcomings of any piece valuation system. For instance, positions in which a bishop and knight can be exchanged for a rook and pawn are fairly common (see diagram). In this position, White should not do that, e.g.

    1. Nxf7? Rxf7 2. Bxf7+ Kxf7

    This seems like an even exchange (six points for six points), but it is not because two minor pieces are better than a rook and pawn in the middlegame (Silman 1998:340–42). Pachman also notes that two bishops are almost always better than a rook and pawn (Pachman 1971:11).

    In most openings, two minor pieces are better than a rook and pawn and are usually at least as good as a rook and two pawns until the position is greatly simplified (i.e. late middlegame or endgame). Minor pieces get into play earlier than rooks and they coordinate better, especially when there are many pieces and pawns on the board. Rooks are usually developed later and are often blocked by pawns until later in the game (Watson 2006:102).

    This situation in this position is not very common, but White has exchanged a queen and a pawn (ten points) for three minor pieces (nine points). Three minor pieces are usually better than a queen because of their greater mobility, and the extra pawn is not important enough to change the situation (Silman 1998:340–41). Three minor pieces are almost as strong as two rooks (Pachman 1971:11).

    Two minor pieces plus two pawns are almost always as good as a queen. Two rooks are better than a queen and pawn (Berliner 1999:13–14).

    Many of the systems have a two-point difference between the rook and a minor piece, but most theorists put that difference at about 1½ points, see The exchange (chess)#Value of the exchange.

    In open positions, a rook plus a pair of bishops is stronger than two rooks plus a knight (Kaufeld & Kern 2011:79).

    References

    Chess piece relative value Wikipedia