Rahul Sharma (Editor)

Cassette 50

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Developer(s)
  
Various

Initial release date
  
1983

Mode
  
Single-player video game

Release date(s)
  
1983

Genre
  
Product bundling

Cassette 50 Apple Cassette 50

Platforms
  
ZX Spectrum, Commodore 64, ZX81, Acorn Electron

Publishers
  
GameSoft Publishing, Cascade Games

Similar
  
Don't Buy This, Codename MAT, Chuckie Egg 2, Chuckie Egg, Pimania

A look at cascade s cassette 50 spectrum the micro s answer to action 52 kim justice


Cassette 50 (released in Spain as Galaxy 50 - 50 Excitantes Juegos) is a compilation of games published by Cascade Games Ltd in 1983, and is an early example of shovelware - computer software marketed primarily on the basis of its sheer quantity rather than other factors such as quality or playability.

Contents

Cassette 50 Cascade Cassette 50 advert a photo on Flickriver

The compilation was advertised in home computer magazines, with buyers also receiving a Timex digital calculator watch with each purchase.

Cassette 50 Cassette 50 Game Giant Bomb

According to the instructions, "the games will provide many hours of entertainment for all the family at a fraction of the cost of other computer games". The games were universally considered awful.

Cassette 50 httpsuploadwikimediaorgwikipediaen99eCas

In an interview, Matthew Lewis, the author of Galaxy Defence, said he wrote the game when he was 14 and submitted it in response to a small, anonymous ad in a local newspaper. He was paid £10 for his game, but he had to give up all rights to it. Galaxy Defence took 12 hours to code and the graphics were done by his father, Ernest Lewis.

Cassette 50 Cassette 50 Wizwords

Cassette 50 games for the zx spectrum


Content

The games featured differed depending on the platform.

Acorn Electron / Commodore 64 / ZX81

Cassette 50 Cassette 50 the interview pixelatron website of mark green web

The games Exchange and The Force, although listed on the inlay, are missing from the Acorn Electron version, meaning only 48 games actually appeared on the cassette.

Reception

Cassette 50 Cassette 50 the interview pixelatron website of mark green web

The games, almost without exception written in BASIC, were deemed to be of poor quality. They have been described as "so bad it caused physical discomfort", "beyond awful", and "a piece of crap collection". The poor quality of the games inspired the annual Crap Games Competitions (for example the comp.sys.sinclair Crap Games Competition and the C64 Crap Game Compo) and a now-defunct site reviewing bad games.

References

Cassette 50 Wikipedia