5.8 /10 1 Votes
5.2/10 Release date(s) NA: March 28, 2002 Developer Sunstorm Interactive | 6.5/10 Engine Serious Engine Initial release date 28 March 2002 Platform Microsoft Windows | |||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||
Publisher Infogrames Entertainment SA Genres First-person shooter, Action game Modes Single-player video game, Multiplayer video game Similar Sunstorm Interactive games, Shooter games |
Let s play carnivores cityscape ep01
Carnivores Cityscape is a first person shooting video game developed by Sunstorm Interactive using the Serious Sam engine and published by Infogrames in 2002. It is the fourth entry in the Carnivores series.
Contents
- Let s play carnivores cityscape ep01
- Cooperative games carnivores cityscape
- Storyline
- Gameplay
- Reception
- References

Cooperative games carnivores cityscape
Storyline

The plot expands upon the original storyline told throughout the main Carnivores series, this time pitting humans and dinosaurs in a battle for survival. The story follows the exploits of DinoCorp and their intent on providing its customers with the most unique hunting experience. The company stumbled on a planet filled with dinosaurs remarkably similar to those found on earth, thus allowing the wealthy to travel to the planet to hunt such extraordinary beasts. After a series of unfortunate events the hunters' interest started to diminish and profits quickly plummeted. DinoCorp was forced to rethink their strategy, therefore creating a project with the idea of bringing these amazing creatures to the attention of a broader audience. A large scientific vessel was then commissioned to transport a sizeable array of dinosaur species, the ship's purpose was to visit all earth colonies, exhibiting the creatures to the public creating more revenue in return. Everything ran smoothly until the transport ship, named DinoCorp VII, crashed on the outskirts of a distant earth colony. With the dinosaurs now running rampant, DinoCorp was forced to hire agents in order to eliminate the threat and save the city.
Gameplay

Unlike previous entries in the Carnivores series, Carnivores Cityscape allows the player to choose between two different game modes; the "Agent" and the "Dinosaur". Agents are equipped with ranged weapons, along with some tactical equipment. Weapons include a standard handgun with infinite ammunition, a shotgun, a sniper rifle, an assault rifle, an "X-Rifle", and a grenade launcher. The Agent features both night-vision and thermal sensing goggles.

The game features only five playable dinosaurs, including Coelophysis and Oviraptor. The game's larger dinosaurs include Nanotyrannus and Suchomimus. Giganotosaurus is the game's strongest dinosaur, but also the slowest. Dinosaurs have no ranged weapons; only their claws and a lunge. Dinosaurs can also activate a "Dino-Vision", which acts much like a combination of both of the Agent's visors; it allows the dinosaur to see in dark areas and highlights foes in thermal readings. Three creatures roam each level, but do not harm the player: Alphadon, Tapejara, and Tylosaurus.

Levels include wilderness, a city, and a subway. As an Agent, the player must complete missions such as travelling to the crashed ship, and rescuing people, including a mayor and subway workers. As a dinosaur, the player must kill all the Agents in each level.
Reception
Ivan Sulic of IGN rated the game 6.5 out of 10 and wrote, "Without reading the manual, it will seem as if the game just kind of begins out of nowhere. Even the most story devoid titles have some text before they start." Sulic also criticized the game's weapons and artificial intelligence: "Only six weapons. A sissy's arsenal compared to today's other games. What's worse, all of them are bland and some are terribly modeled.[...] The arsenal wouldn't matter so much if the play was dead on, but the dinosaurs aren't particularly intelligent or scary, barring a few "boss" encounters." Sulic criticized some of the game's graphics, and also wrote, "Attempting to spruce up the monotony of casual play by incorporating rescue missions (escort the loser) was a terrible, wrong, awful idea."