7.8 /10 1 Votes7.8
8/10 TV Genre Reality competition Original language(s) English No. of episodes 10 Final episode date 25 September 2013 Presented by Luke Tipple | 7.6/10 IMDb Also known as 'The Hunt Country of origin United States No. of seasons 1 First episode date 30 July 2013 | |||||||||||||||||||||||||||||||||
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Cast Jade Ramsey, Luke Tipple, Nikita Ramsey, Jacob Kosior, Rob Anderson Similar Oh Sit!, Perfect Score, Breaking Pointe, 13: Fear Is Real, Get Out Alive with Bear Grylls |
Capture entire series in 20 minutes
Capture is an American reality competition television series on The CW that is hosted by Luke Tipple and premiered on July 30, 2013.
Contents
- Capture entire series in 20 minutes
- Capture competition reality series driven by video game technology
- Format
- Gameplay
- Advantages
- Supply stations
- Elimination
- Environment
- Final hunt
- Technology
- TV Elements
- Summary
- References
Capture competition reality series driven by video game technology
Format
Capture, brings twelve teams of two to a 4,000-acre wilderness area called the Arena to participate in hunts to eliminate other teams as they vie for a $250,000 grand prize. The competition lasts for a month, and the teams, while still in the game, reside in a small camp named the Village and given meager food and rations, and otherwise forced to rely on survival skills for other resources. Teams are identified by matching color jackets they wear, and must stay together throughout the game. During hunts, each player wears a special vest mounted with an over-the-shoulder camera, as well as an armband mounted with a screen that can be used to display a map of the area, the team's current location, and other information during the hunt.
Gameplay
The competition is divided into two-day cycles, each day featuring one four-hour hunt. At the start of each cycle, one team is randomly selected as the Hunt team, and the remaining teams are Prey. Over the course of these two days, the Hunt team stays at the Lodge, a special part of the camp with better shelter and improved provisions. They are also allowed to invite one other team to join them for the night between hunts. The Hunt team is challenged to capture two teams during the two hunts. They are given the opportunity to capture one team during the first hunt, and if they fail to do so, they can attempt to make two captures during the second hunt. The Prey teams are given a few minutes head start at the beginning of each hunt before the Hunt team follows them. A team is captured by the Hunt team by attaching their activated Talons (small metal, magnetic disks) onto the vest of either member of a Prey team. The Talon is only active for a few minutes after which the Hunt team must wait for some time before they can attempt capture again. The Hunt team is given no special information about the locations of the other teams, however if a Prey team remains still for more than three minutes, the Hunt team is shown the location of this team on their armband display. The hunt is concluded once a team is captured or time runs out. Teams that are captured are kept in a cage-like area of camp and are given limited provisions and minimal shelter compared to the other teams.
Advantages
During a hunt, an Advantage may be placed on the field. The first team to reach the Advantage gains an ability, which may vary from hunt to hunt. Each team is shown the location of the Advantage; teams may either pursue the Advantage in an effort to reach it first, or avoid the Advantage in order to minimize the probability of an encounter with the Hunt team. In certain cases, all Prey team alarms may be active during a hunt until the Advantage has been claimed. Advantages featured in Season 1 include:
Supply stations
Supply points may be available for all Prey teams, though they are only available for one hour. A supply point is a safety zone which the Hunt team may not enter, and contains one or more advantageous items that Prey teams may claim in order of arrival. Items located at supply stations have included:
Elimination
On the night of the second day, between one and two teams are eligible for elimination, depending on the Hunt team's success in capturing Prey.
In the latter two cases, the eliminated team is determined by vote of non-eligible teams; in the case of a tie, the Hunt team casts the tie-breaking vote.
Environment
Capture is filmed in an area of wilderness just northeast of Shaver Lake, in eastern California (37°08′26″N 119°15′47″W). The terrain is mostly dry, wooded, and hilly and located around 6,000 ft above sea level, making breathing difficult. Environmental conditions play a factor in gameplay, as players must tolerate near-freezing temperatures at night while sleeping in basic bunks, blankets, and tarps; the occasional rain or hailstorm; and other elements of wilderness survival. Movement injuries (such as sprained joints) are common as a result of fast movement over the varied (and occasionally rugged) terrain.
Final hunt
Once only two teams remain, the final hunt starts with both teams as Prey, and are given separate locations where they can find their Talons. The first team to acquire their Talons becomes the Hunt team, but the roles then switch every fifteen minutes afterwards. The first team to capture the other while they are the Hunt team wins the game.
Technology
"Capture" uses the NinjaTel Van to provide wireless network connectivity to the remote wilderness area.
TV Elements
Capture uses reconstructions of the hunt to facilitate the production of each episode. While some scenes are from player mounted cameras and from what appear to be fixed camera positions throughout the hunt area, a substantial portion of the footage of a hunt comes from players reenactment. A disclaimer following each episode states that the reenactments have no bearing on the outcomes of the game.
The use of reenactments and real footage sometimes results in the skewing of how close hunt and prey teams really get to each other. This is commonly seen when the camera switches back and forth between views. The reenactments tend to show teams much closer to each other than corresponding player mounted cameras.