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Canabalt

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Genre(s)
  
Endless runner

Developer
  
Semi Secret Software

Mode
  
Single-player video game


Composer(s)
  
Danny Baranowsky

Initial release date
  
31 August 2009

Designer
  
Adam Saltsman

Canabalt Canabalt HD Android Apps on Google Play

Release date(s)
  
2009 iOS WW: October 1, 2009 Commodore 64 WW: January 10, 2012 PSP EU: March 15, 2012 NA: April 3, 2012 Android WW: March 19, 2012 Ouya WW: March 28, 2013

Platforms
  
Android, iOS, Adobe Flash Player, Microsoft Windows

Publishers
  
Beatshapers, Semi Secret Software

Similar
  
Semi Secret Software games, Platform games

Complete gaming addiction canabalt


Canabalt is a 2009 side-scrolling endless runner video game designed by Adam Saltsman for the Experimental Gameplay Project. It has been released on iOS, Commodore 64, PlayStation Portable, Android, Ouya and various Flash based online gaming websites, such as Kongregate.

Contents

Canabalt httpslh3ggphtcomA81jNq8xjd9vmxgn07oQFyO7pd

Canabalt has been credited with inventing the endless runner subgenre.

Canabalt hd gameplay


Gameplay

Canabalt Canabalt HD Android Apps on Google Play

The player controls an unnamed man fleeing from an unknown threat. As the game begins, the player character jumps from the window of an office building onto the roof of a neighbouring building. He then proceeds to run forward automatically, continually accelerating as he moves. The only control the player has over the character is through a single button, which makes him jump; either from building to building or over obstacles. Missing a jump to another building will cause him to fall to his death, while colliding with a crate or an office chair will reduce his speed. Bombs are also occasionally dropped into the player's path, causing death if not avoided.

Canabalt Canabalt Wikipedia

Unlike many other platform games which have predesigned stages and can be played to completion, the landscape of Canabalt is procedurally generated and endless. The objective of the game is to achieve the highest score, measured in meters per run. Some version of the game feature online leaderboards, allowing players to compete for ranking.

Development

Canabalt Canabalt HD Android Apps on Google Play

In a 2013 interview with The New Yorker, developer Adam Saltsman said he had initially aimed for the game to be "fast, like a racing game." He also explained that the player character wears a black suit so that he would stand out from the greyscale background art. The name "Canabalt" was derived from a combination of phrases used by Saltsman's young nephew.

When asked about the origins of the main character, Saltsman stated "I used to have fantasies at my old office job of running down our long, long hallway just for fun. And to literally escape. I'd forgotten about that until months after Canabalt came out. There used to be an intro cinematic that I was designing, where the character receives an email, but it was all getting in the way of the main thing".

Originally released in Flash on Saltsman's own web site, the game has since been ported to many platforms including iOS, PlayStation Portable, Android, Ouya and the Chrome Web Store, and is also featured on online gaming sites such as Kongregate and Newgrounds. The official Android/Ouya port is published by Kittehface Software, primarily a publisher of live wallpapers, under license from Saltsman. The PlayStation Portable version is published by Beatshapers.

History

The source code of Canabalt was released by Saltsman in 2010. The engine specific code was released under an MIT License and the game code under a proprietary license. One year later, Saltsman concluded that commercially, this had proved a non-harmful step.

In 2011, Canabalt was ported to the Commodore 64 home computer by Paul Koller. This official conversion became available as a cartridge in January 2012. In March 2012, Canabalt was included in the Humble Bundle for Android 2.

Reception and impact

Canabalt has met with positive reviews. The iOS version holds aggregate scores of 77 out of 100 on Metacritic, based on eight reviews, and 85.62% on GameRankings, also based on eight reviews. The PSP version holds a score of 72.14% on GameRankings, based on seven reviews

Bonnie Eisenman of 148Apps scored the iOS version 4 out of 5, writing "Canabalt is a gem that daringly mixes simple gameplay with an incredibly complex world, proving that minimalism doesn't have to equal minimal entertainment. If you're looking for a simple, quick-play game, this is one to buy." TouchGen's Torbjorn Kamblad also scored it 4 out of 5, arguing that the iOS version improved on the original Flash version; "Tighter controls, and a better overview of your surroundings make the portable version a classic." TouchArcade's Eli Hodapp scored it 5 out of 5, comparing the game to Doodle Jump; "I've probably sunk more combined hours in to Doodle Jump than any other game on my iPhone, and Canabalt has the exact same appeal. The pixel art graphics are great, the soundtrack is phenomenal, and [...] it's hard to find anything not to like about the game."

IGN's Levi Buchanan scored the game 8 out of 10; "Canabalt is a wonderful twitch game that strikes the right balance between skill and luck [...] There is something really compelling in here -- a real desire to play again and again...and again." Pocket Gamer's Keith Andrew scored it 7 out of 10, calling it "a fun little ditty, beautifully presented, but one where success is as much down to luck as it is any skill. That's no doubt all the developers intended, but the sheer addictiveness of play suggests any follow-up that adds a more structure [sic] could give it a serious run for its money." Slide to Play's Andrew Podolsky scored it 3 out of 4, praising the game, but criticizing the $2.99 price; "The nearly-flawless execution of one simple idea makes the lack of a story or any other depth inconsequential, but we [...] think this game would be better priced at a dollar, especially since the original Flash game is still free to play as well."

Pocket Gamer's Peter Willington scored the PSP version 7 out of 10. He criticized the lack on online leaderboards, but concluded that "Canabalt for PSP deserves a place on your memory stick. It has a hidden depth that the hardcore will appreciate immensely, and it's built in such a way that more casual gamers can dip into it quickly between games of more substance."

The game was listed among the best of 2009 by numerous video game websites, including Rock, Paper, Shotgun and Eurogamer. It went on to spawn a genre of "endless running" games; The New Yorker described Canabalt as "a video game that has sparked an entirely new genre of play for mobile phones." Game designer Scott Rogers credits side-scrolling shooters like Scramble (1981) and Moon Patrol (1982) and chase-style game play in platform games like Disney's Aladdin (1994) and Crash Bandicoot (1996) as early forerunners to the genre. Derivative titles include Robot Unicorn Attack, which Kieron Gillen described in his "2010 Game of the Year" piece for Eurogamer, as a "shameless Canabalt clone." Similarly, in Joystiq's review of Halfbrick Studios' Jetpack Joyride, Ben Gilbert argued that "Doom is to Halo, as Canabalt is to Jetpack Joyride."

In May 2011, Lewis Denby of PC Gamer placed it at #13 in his list of "20 free PC games you must play." In November 2012, Canabalt was included the permanent collection of video games at the Museum of Modern Art.

References

Canabalt Wikipedia