Rahul Sharma (Editor)

Californium (video game)

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Publisher(s)
  
Arte

Genre(s)
  
Exploration game

Initial release date
  
17 February 2016

Engine
  
Unity

Mode(s)
  
Single-player

Californium (video game) A Bit Dickish Californium Now Tripping Across Realities Rock

Release date(s)
  
NA: 17 February 2016 (2016-02-17)

Developers
  
Nova Productions, Darjeeling

Platforms
  
Microsoft Windows, Macintosh operating systems

Similar
  
Alone With You, Pollen, Bombshell, Devil Daggers, Agatha Christie: The ABC

Californium is an exploration game co-developed by Darjeeling and Nova Productions, and released in February 2016 for Microsoft Windows and OS X. Californium was developed as a tribute to science-fiction author Philip K. Dick on the 30th anniversary of his death. The player controls Elvin Green, a struggling writer dealing with family matters, as he discovers the means to manipulate reality, and explores several surreal landscapes.

Contents

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Gameplay

Californium (video game) Californium39 Isn39t a Game for Philip K Dickheads Motherboard

As an exploration game, the player can move Green around the current level, but has no direct means to interact with it. Several non-playable characters can be approached to initiate a one-side dialog with them. Through each level are several cathode-ray tube monitors that once discovered will present a Roman numeral value to the player. This represents the number of reality-warping points that must be found in the nearby area. These points are marked with a glowing Θ (Theta) glyph, but may require the player to look upon the point from a specific vantage point, to turn to look at the point from a specific direction, or to look near the point to eliminate objects in front of it to make it appear. When the glyph is hidden, objects nearby will flicker in and out of reality, allowing the player to recognize the glyph is nearby. Once the glyph is found, the player interacts with their controllers to activate it. This causes a spherical bubble of a new reality to replace what had previously been there. Once all the glyphs for a section are found, the player is given some narrative for the game, and other sections of the level may be made available. Once all sections are completed in the same manner, the player must then find the right vantage point on the level to active a final large glyph that spans across many difference surfaces.

Plot

Californium (video game) Californium

Elvin Green is a struggling writer living in Berkeley, California in 1967. Following the death of his daughter and the departure of his wife, Green is unable to come up with new material for a book, and his publisher threatens to drop him. Green suddenly hears a voice in his head, telling him to seek out images of the Theta. In finding these, Green is able to alter his reality and slip in to new ones - one where he is a successful writer in a society that worship Abraham Lincoln as a revered figure, and other where Green has helped an alien species take over humanity.

Development

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Californium was borne out of an idea between the development teams Darjeeling and Nova Productions in 2011 as the 30th anniversary of Dick's death was approaching. Darjeeling digital producer Noam Roubah noted that many of the themes that Dick had written about have since come to pass in the 21st century, such as the Internet and the dehumanization of human communications. The developers initially thought of doing a web-based project but within a few months opted to use a video game for this work. The teams brough artist Olivier Bonhomme to create surreal environments to reflect a more psychedelic feel, acknowledging the influence of recreational drugs in Dick's life, rather than the darker tones used in other adoptions of Dick's works. The developers took inspiration from Dick's earlier years in crafting Green; the departure of Green's wife and his dismissive editor are similar concepts Dick had to face early on.

Californium (video game) Californium

The gameplay's central concept, of discovering the Theta glyph to change reality, was inspired by autobiographic material Dick wrote on coming to an epiphany in 1974 on seeing a woman wearing a ichthys symbol, which caused him to have a vision of a "pink beam" that would impart wisdom and insight to those it touched. The impact in the game comes from another of Dick's essays, "If You Find This World Bad, You Should See Some of the Others", in which Dick considers that many alternate realities are occurring simultaneously with the current one, and may come to see those though the subconscious. Journalists from Ars Technica and Motherboard have noted the game shares many similarities with Dick's 1981 VALIS, the first of a planned trilogy, which presents a story in which human behavior is controlled by an external intelligence.

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The game was developed with financial support from the French broadcaster Arte, and was released to coincide with an Arte mini-series on the writer. Though the game was meant to be a tribute to Dick, the developers could not get appropriate rights from Dick's estate to use his name in any of the promotional materials for the title.

Reception

Wired's Jake Muncy wrote that while California's mechanic of finding the hidden glyphs may become tedious, the game performed well as a "deep dive" in the ideas Philip K. Dick wrote about. Daniel Oberhaus for Motherboard similarly found the gameplay overly repetitive and felt because the developers could not attach Dick's name to the game, the game's connection to the author was weak, using only the more obscure biographical facts about Dick's life to make the association. Oberhaus though praised the game's visuals and attention to era-specific details. Martin Robinson of Eurogamer similarly found the details relating to Dick and his writings to be well done, but the central gameplay mechanic of finding the hidden glyphs become frustrating as there seemed to be no logic into how to reveal some of the glyphs. Rock Paper Shotgun's John Walker commented that the approach of showing the bubbles of alternate realities was "extraordinary as a piece of level design", while some of the attempts at meta-fictional narration had been better accomplished in The Stanley Parable.

References

Californium (video game) Wikipedia