8 /10 1 Votes8
Release date(s) December 7, 2010 Initial release date 7 December 2010 | 8/10 Games Lol | |||||||||||||||||||||||||||||||||
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Designer(s) Jason KapalkaBrian FieteJosh LangleyJeremy Bilas Composer(s) Peter HajbaAlexander Brandon Platforms Microsoft Windows, Android, Xbox 360, PlayStation 3, Macintosh operating systems, iOS, Nintendo DS, Windows Phone Similar Bejeweled games, PopCap games, Puzzle video games |
Bejeweled 3 video review
Bejeweled 3 is a tile-matching puzzle video game developed and published by PopCap Games. It is the fifth game of the multi-selling Bejeweled franchise yet the third official title. The game was released as a download on December 7, 2010, featuring a variety of four new gameplay modes (plus four old ones from Bejeweled 2), high-definition graphics and sounds as well as all-new 65 badges to achieve in game.
Contents
- Bejeweled 3 video review
- Bejeweled 3 game trailer coming soon
- Gameplay
- Standard modes
- Secret modes
- Development
- Soundtrack
- References
Bejeweled 3 game trailer coming soon
Gameplay
The core objective of the game is essentially the same as the previous installments in the series. Players are supposed to swap one gem with an adjacent one to form a chain of three or more gems of the same color. When this occurs the gems disappear and a new bunch of gems which are randomly generated drop from above to fill up the empty space. When falling gems automatically line-up a chain reaction known as a cascade is caused. Unlike earlier versions, players can now match other gems during a chain reaction. In addition to high-definition graphics, new sound effects and the ability to match more than one set of gems at one time (a key feature that debuted in Bejeweled Blitz). Bejeweled 3 also has a badge system, with some of the badges reserved for the most elite gem matchers.
Eight modes of gameplay are available in the game including four new modes as well as four traditional modes from Bejeweled 2. These are:
Standard modes
Secret modes
Secret modes aren't initially available, as players have to meet specific requirements to unlock them.
Complete classic level 5 unlocks Poker Mode. Complete zen level 5 unlocks Butterflies Mode. Have at least 100k (100,000) points in Lightning to unlock Ice Storm. Complete the first relic (4 minigames) in Quest Mode to unlock Diamond Mine.
This mode features "butterflies" that start at the bottom and move up one space every turn. These butterflies can be swapped and form matches just like normal gems and appear in the same variety of colors. A butterfly is collected when it is either matched with other like-colored gems or detonated by a special gem. A counter to the left of the board keeps track of the number of butterflies collected. While there is no bonus awarded for this number (the final score is calculated solely on the value of the matches made during the game), the points awarded for removing butterflies from the board increase as more are collected. After each move, one or more additional butterflies will appear on the bottom row, replacing whatever gem(s) were present there before. Clearing spaces below a butterfly will drop it down the board, and clearing the space directly above a butterfly will prevent it from moving up the board on that turn. The aim is to score as many points as possible before one of the butterflies reaches the top and moves off the board into the clutches of a waiting spider, ending the game. Reaching level 5 in Zen mode will unlock this mode.
This mode features mining for gold, treasures and crystals. Dirt and rock squares appear in the bottom five rows of the board, and a line appears between the sixth and seventh rows of the board. A dirt square is cleared when one of the gems immediately adjacent to it is matched or detonated. Rock squares are cleared similarly but require multiple matches or detonation by a special gem. Extremely hard rock can only be removed by detonation. Points are earned by clearing squares with treasures or precious metals. The game starts with a time limit of ninety seconds. Clearing all the earth above the line will add thirty seconds to the timer, while clearing all the earth on the board will add ninety seconds. After the time bonus is awarded, any remaining earth moves up the screen until the top of it reaches the fifth row, and new earth appears at the bottom to simulate digging deeper into the ground. Existing gems in the upper rows are pushed off the top of the board when this happens. A depth indicator increases by ten meters for each line of new earth added to the bottom. Digging deeper yields higher value treasure but also more of the harder to remove rock squares. The game ends when time runs out, which breaks the digging machine. Finishing four minigames in Quest mode unlocks this mode.
This mode features rising columns of ice that extrude from the bottom of the screen upwards. The aim of this mode is to stop the ice columns from reaching the top of the board, which freezes the game board, ending the game. Making matches above or below ice columns decreases their height, and making a vertical match will shatter that ice column completely. As matches are made, a meter fills up, and every time it is filled, the scoring multiplier increases by one and all ice columns are pushed down. Once an ice column has reached the top, a skull sign appears over it and a secondary ice column rises up. Once this hits the top, the board freezes and the game ends. If the player stays in the game for seven and a half minutes, then it will go to sudden death. Earning 100,000 points in Lightning mode will unlock this mode.
This mode features poker-style game play. There is a pack of cards alongside the gameboard, along with a score table. Every time a match is made, a card is turned over with its gem on it. After five moves, the resulting "hand" is evaluated and its value is added to the running score. For example, five gems of the same color would be the best hand, a "flush." Making a move where both swapped gems make a match will produce a card with both the selected gem and a smaller gem of the secondary match color. This card can represent either of the two gems, and the game automatically selects whichever one produces the better hand. Matching a flame gem or a star gem will increase the score for that hand, and matching a hypercube produces a wildcard that adjusts itself to produce the best possible outcome. Every so often, a skull appears on the lowest value "unlocked" outcome, locking it out. In order to guarantee being able to play another hand, the player must make a hand that matches one of the "unlocked" outcomes. If the player matches a "locked" outcome, a Skull Coin is flipped with a 50% chance of ending the game. The players can remove one skull and thus "unlock" the highest level outcome by filling up a meter that increases according to the value of the hand made, with better hands filling it up more. Skulls will appear more often as the game progresses. Reaching level 5 in Classic mode will unlock this mode.
Development
On October 29, 2010 Bejeweled 3's game trailer silently appeared on its official YouTube channel. On November 1, 2010 it was officially announced by PopCap Games.
Talking about the game, Jason Kapalka co-founder and chief creative officer at PopCap and co-creator of Bejeweled said: "The challenge in creating a new version of Bejeweled is to innovate and keep it fresh and exciting without losing touch with the gameplay that millions of people love. So we're very careful when we make changes to the core game, which is why it can take so long! [...] We've worked hard to make sure Bejeweled 3 retains the classic appeal of the earlier games while bringing a host of exciting new features to the table."
The game's Zen Mode was at one point considered for helping people to quit smoking, where the game would try to give the player hints on how to stop their addiction to smoking. However, PopCap decided to remove it as having the slightest mention of smoking would result in an ESRB rating mentioning tobacco use. It was replaced with "bad habits".
Bejeweled 3 became available in retail and online on December 7, 2010, on PopCap Games and their exclusive partners. On June 21, 2011, it was announced that Bejeweled 3 would come to PlayStation 3, Xbox 360, and Nintendo DS later in the year. On October 19, Bejeweled 3 was released for the Xbox 360, PlayStation 3 in both digital download and disc based format and Nintendo DS. On December 8, 2011, Bejeweled 3 was released for Apple's iOS platform, however, with the "3" removed. It is based on Bejeweled 3, only there are three game modes: Classic, Zen, and Diamond Mine. A February 29, 2012 update added Butterflies to the app. Later, Lightning and Poker mode were added. On February 18, 2013, Bejeweled 3 was released for Windows Phone 8 as an Xbox Live title, however, with the name Bejeweled Live + and as a timed Nokia exclusive (Nokia Lumia phones only).
Soundtrack
The game's music was composed by Peter Hajba and Alexander Brandon using the open source tracker software OpenMPT. The official soundtrack is called Bejeweled 3: A Musical Quest, which used twenty-two musical pieces from the game. All of the game's commentary is voiced by Zachary Throne, the announcer of Bejeweled Blitz.