8.2 /10 1 Votes
8.5/10 Initial release date 8 July 2009 Developer EA DICE | 8/10 GameSpot Designer(s) Sebastian Armonioso Series Battlefield | |||||||||||||||||||||||||||||||||
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Release date(s) Xbox Live Arcade8 July 2009PlayStation Network9 July 2009 Similar Battlefield games, Electronic Arts games, First-person shooter games |
Battlefield 1943 conquest guadalcanal bf 1943 online multiplayer gameplay
Battlefield 1943 is an online multiplayer World War II first-person shooter video game developed by EA DICE and published by Electronic Arts for Xbox 360 and PlayStation 3 through digital distribution. It takes place in the Pacific Theater of Operations of World War II. A PC version was planned but later cancelled.
Contents
- Battlefield 1943 conquest guadalcanal bf 1943 online multiplayer gameplay
- Battlefield 1943 online gameplay 3 1 2
- Setting
- Gameplay
- Development marketing and release
- Reception
- References

Battlefield 1943 online gameplay 3 1 2
Setting

Battlefield 1943 casts players as either being soldiers with the United States Marine Corps (USMC) or the Imperial Japanese Navy (IJN) with up to 24 players on three maps: Wake Island, Guadalcanal, and Iwo Jima. After all players collectively reached 43 million kills, players received access to an additional Coral Sea map.
Gameplay

Like Battlefield: Bad Company, 1943 features the Frostbite Engine for its environmental damage. The game only features the series' signature Conquest mode and a new gametype called Air Superiority which was unlocked when the online gaming community reached a combined total of 43 million kills in Conquest. Similar to Battlefield Heroes, 1943 features only three classes: Infantryman, armed with an SMG and anti-tank rocket; Rifleman, armed with a semi-automatic rifle and rifle grenade; and Scout, armed with a scoped rifle, pistol, and dynamite. Each class has an unlimited supply of ammunition. Explosive ordnance, however, does take time to replenish. The game also features a regenerating health system.

There are four types of vehicles in the game; fighter, tank, car and landing craft. Each team's main base has two one-man fighter aircraft, with A6M2 Zeros for the Imperial Navy and F4U Corsairs for the United States Marine Corps. On every map there is also an airfield for either team to capture where a third plane can be used to a team's advantage. Each airplane has four machine guns and can also drop bombs. Tanks can accommodate two players, a driver who can use a tank cannon and a coaxial machine gun, and a passenger who can use a mounted machine gun. Cars can accommodate up to three players: a driver, a gunner in the back who operates a machine gun, and a passenger who can fire their own weapon. Landing craft (boats) are used to deliver troops from the carriers to the beaches. Players can also use air raid bunkers to attack with three bomber aircraft to clear an area of a map. To operate these, the player must enter a bunker with a large spinning dish on top. Planes can be shot down by fighter pilots and anti-aircraft guns, reducing the amount of bombs that the air raid can deliver, or destroying it entirely.
Development, marketing and release

According to the game's development team, accessibility and value were the main reasons the game went digital as opposed to an ordinary retail launch.

At the time of the Xbox Live Arcade version's release, issues with server joining and statistic recording functionality were reported. DICE's Gordon Van Dyke and EA responded to the situation, noting that the player volume was much higher than expected and server capacity was exceeded. To remedy the issues, EA and DICE added more servers. Van Dyke also noted that there were problems with players having trouble using their EA accounts. Despite launch problems, DICE reported that after the first day of release players had accumulated 29.45 years worth of game time and over 5 million kills. In 2011, DICE announced that development of the PC version of the game was cancelled, in order to focus on Battlefield 3.
At Sony's conference at E3 2011, Sony announced that a copy of Battlefield 1943 would be included on every disc of Battlefield 3 for the PlayStation 3, but upon release it was not included. EA stated through Battlefield's Twitter account by telling a customer that "In lieu of [Battlefield 1943] being available on [disc] for [PlayStation 3] customers, EA has made all [Battlefield 3] expansions available early to [PlayStation 3] customers." Ultimately, EA decided to honor the pre-order announcement.
Reception
The game received positive reviews according to video game review aggregator Metacritic. In addition to having the best sales on the first day it was released, Battlefield 1943 went on to become the fastest selling download-only game after the first week. Battlefield 1943 was the top selling Xbox Live Arcade game of 2009, as reported by Xbox Live Director of Programming Larry Hryb. It sold over 268,000 units in 2010.