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Battle Clash

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Composer(s)
  
Yuka Tsujiyoko

Publisher
  
Nintendo

Director
  
Makoto Kano


Producer(s)
  
Gunpei Yokoi

Initial release date
  
October 1992

Genre
  
Super Scope

Battle Clash wwwhardcoregaming101netbattleclashbattleclashjpg

Release date(s)
  
NA: October 1992 EU: March 18, 1993 JP: June 21, 1993

Mode(s)
  
Single-player, multiplayer

Developers
  
Nintendo, Intelligent Systems, Nintendo Research & Development 1

Platform
  
Super Nintendo Entertainment System

Similar
  
Intelligent Systems games, Light gun games, Other games

Battle Clash, known in Japan as Space Bazooka (スペースバズーカ), is a mecha-themed light gun shooting game produced by Nintendo and Intelligent Systems and released for the Super Nintendo Entertainment System in 1992. It was followed by Metal Combat: Falcon's Revenge during the following year.

Contents

Battle Clash Battle Clash USA ROM lt SNES ROMs Emuparadise

Story

Battle Clash Battle Clash USA ROM lt SNES ROMs Emuparadise

In a distant future, Earth lives in chaos and the only order that rules resides in the "Battle Game", where the winner takes control over the world. All battles are fought with mechs called "Standing Tanks" (ST). A merciless fighter called Anubis eventually becomes the champion of the Battle Game.

Battle Clash Battle Clash Wikipedia

Mike Anderson, whose father was one of the many victims of Anubis, refuses to succumb, and trains himself in everything ST-related to stop the current chaos and avenge his father's death. To accomplish this, he must first defeat the Battle Chiefs (Anubis' subordinates).

Gameplay

Battle Clash Battle Clash SNES YouTube

In the game, the player is the gunner of the ST Falcon and also Mike's partner, who fights against a group of other STs in one-on-one battles. To attack, the player must shoot using the Super Scope. It is possible to shoot rapid shots by holding down the fire button, as well as energy bolts (charged shots). Energy bolts can be shot when an energy bar fills up (this happens when the player does not fire). When the energy bar has filled up, the energy bolt can be fired, though it will consume the energy bar. It is also important to defend against enemy attacks by shooting their fire. Some attacks can only be deflected by firing energy bolts.

Battle Clash Battle Clash Game Giant Bomb

The objective of the game is to defeat the rival ST to clear the stage. The damage inflicted on the enemy depends on the spot where the ST has been shot (all STs have some kind of weak point) and how powerful is the shot. The player wins if the rival ST's energy is depleted first. If the enemy depletes the player's energy or if the stage is played for ten minutes, then the game is over, but it is possible to continue the game indefinitely.

Reception

Battle Clash received 3.775 out of 5 in Nintendo Power.

Regional difference

Battle Clash Battle Clash Game Giant Bomb

The Japanese version, Space Bazooka, was released a year later after its initial release in North America. The Japanese version features slightly different endings than the western version of the game. If the player completes game on the Normal difficulty setting, the background during the closing credits will be decorated with an image of the main character Mike Anderson standing besides the Falcon (in contrast to the blank blue background used in the western version). If the player completes the game on the Hard difficulty setting, Mike will be joined by Tasha, Antonov, and Eddie (the characters who assist Mike and the player during the final battle) as well.

References

Battle Clash Wikipedia